User:TitanstringEnjoyer/List of quest steps that reward experience: Difference between revisions
(add a column ID to make it easier to reference other steps in the column Notes) |
(→Act 1: add the steps for Rescue the Illithid's Captive) |
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PERSONAL NOTES | PERSONAL NOTES | ||
There are 794 quest steps that reward experience so making this list will take a while. < PROGRESS: | There are 794 quest steps that reward experience so making this list will take a while. < PROGRESS: 15/794 > | ||
All the steps are defined in the file {{c|quest_prototypes.lsx}}, and each step includes several references defined in the files: | All the steps are defined in the file {{c|quest_prototypes.lsx}}, and each step includes several references defined in the files: | ||
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=== Act 1 === | === Act 1 === | ||
There are | There are 15 quest steps that reward experience in [[Act One]]. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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!Reward | !Reward | ||
!Notes | !Notes | ||
|- | |||
|{{Quest|Rescue the Illithid's Captive}} | |||
|''Quest Complete'' | |||
|We learned that the survivor aboard the nautiloid is called Shadowheart. She joined us. | |||
|Freed<br/>And<br/>Recruited | |||
|{{uuid|311de798-bb62-5ff2-6781-c1a75ce02c02}} | |||
|CloseBoosterEasy | |||
|CRA_CrashSite (1) | |||
|{{User:TitanstringEnjoyer/Template:Experience queststep|level=1|category=closeboostereasy}} | |||
|DevComment: | |||
|- | |||
|{{Quest|Rescue the Illithid's Captive}} | |||
|''Quest Complete'' | |||
|We learned that the survivor aboard the nautiloid is called Shadowheart. We decided to go our separate ways. | |||
|Freed<br/>Did<br/>Not<br/>Recruit | |||
|{{uuid|2b294f83-8b2f-acc1-0282-990e58317235}} | |||
|CloseBoosterEasy | |||
|CRA_CrashSite (1) | |||
|{{User:TitanstringEnjoyer/Template:Experience queststep|level=1|category=closeboostereasy}} | |||
|DevComment: | |||
|- | |||
|{{Quest|Rescue the Illithid's Captive}} | |||
|''Quest Complete'' | |||
|We freed the captive aboard the nautiloid from her pod, but left her behind. | |||
|Freed<br/>Left<br/>Behind | |||
|{{uuid|eb848817-ab7f-26ee-cb2b-e3715b52cbbb}} | |||
|CloseBoosterEasy | |||
|CRA_CrashSite (1) | |||
|{{User:TitanstringEnjoyer/Template:Experience queststep|level=1|category=closeboostereasy}} | |||
|DevComment: | |||
|- | |- | ||
|{{Quest|Explore the Ruins}} | |{{Quest|Explore the Ruins}} |
Revision as of 20:21, 6 July 2024
PERSONAL NOTES
There are 794 quest steps that reward experience so making this list will take a while. < PROGRESS: 15/794 >
All the steps are defined in the file quest_prototypes.lsx
, and each step includes several references defined in the files:
objective_prototypes.lsx
english.loca.xml
ExperienceRewards.lsx
AreaLevelOverrides.lsx
Column | How to find the data |
---|---|
Quest | Attribute QuestTitle on the parent node, then search the handle in english.loca.xml
|
Objective | Attribute Objective , then search the reference in objective_prototypes.lsx , then search the handle in english.loca.xml
|
Step description | Attribute description , then search the handle in english.loca.xml
|
ID | Attribute ID
|
UUID | Attribute QuestStepGuid
|
Category | Attribute ExperienceReward , then search the value in ExperienceRewards.lsx or in Experience
|
Area (level) | Attribute StatTriggerGUID , then search the value in AreaLevelOverrides.lsx or in Area level
|
Level override | Attribute LevelOverride
|
Reward | Obtained with User:TitanstringEnjoyer/Template:Experience queststep by passing the reward category and the area level / level override |
Notes | Would be great to verify in game how to trigger each step and add some notes in there, but this is going to take forever... For now I'm just copying the attribute DevComment , sometimes it's empty or not super clear, but in most cases it's useful. I prefix it with "DevComment:" if we eventually decide to empty or remove the column, so that I can just select all the "DevComment:" in a code editor and delete its content
|
Since the file quest_prototypes.lsx
has the quests as parent nodes and all their steps as children nodes, it's probably easier to just go quest by quest, take all the children that reward experience, then move to the next quest.
The quests are not defined in chronological order at all in quest_prototypes.lsx
(for example the first quest in the file is ). Since I'm interested in extracting all the data for act 1 first, to prep my second playthrough, I won't follow the order in the file.
Steps inside a quest are sometimes mutually exclusive. Maybe just add a note if it's the case? Also, this probably needs some testing in game to be 100% sure.
By act
Act 1
There are 15 quest steps that reward experience in Act One.
Quest | Objective | Step description | ID | UUID | Category | Area (level) | Reward | Notes |
---|---|---|---|---|---|---|---|---|
Quest Complete | We learned that the survivor aboard the nautiloid is called Shadowheart. She joined us. | Freed And Recruited |
UUID311de798-bb62-5ff2-6781-c1a75ce02c02 |
CloseBoosterEasy | CRA_CrashSite (1) | 5 xp | DevComment: | |
Quest Complete | We learned that the survivor aboard the nautiloid is called Shadowheart. We decided to go our separate ways. | Freed Did Not Recruit |
UUID2b294f83-8b2f-acc1-0282-990e58317235 |
CloseBoosterEasy | CRA_CrashSite (1) | 5 xp | DevComment: | |
Quest Complete | We freed the captive aboard the nautiloid from her pod, but left her behind. | Freed Left Behind |
UUIDeb848817-ab7f-26ee-cb2b-e3715b52cbbb |
CloseBoosterEasy | CRA_CrashSite (1) | 5 xp | DevComment: | |
Find a way into the ruins. | Shadowheart was trying to get into a building to look for supplies. We should see if there's anything useful in there. | Shadowheart Mention |
UUID681ece8b-a762-8a62-4877-547610f4c382 |
ProgressMajor | CRA_CrashSite (1) | 5 xp | DevComment: | |
Find a way into the ruins. | One of the druids' books mentioned a hidden cache in some abandoned ruins to the south of the grove. We should find a way into these ruins. | Read Druid Book |
UUIDe9c64953-2581-07b2-d3f6-9eaf421da6cf |
ProgressMajor | DEN_Sitra'sDen (3) | 15 xp | DevComment: | |
Investigate the ruins. | We found a way into the abandoned ruins. | Accessed Temple |
UUIDfc682670-ae29-0e62-9900-fe6ef14eae22 |
ProgressMajor | CHA_Crypt (2) | 10 xp | DevComment: | |
Investigate the ruins. | We found a locked door, but it doesn't have a keyhole. There's got to be something interesting behind it. | Weird Door |
UUIDfc7d9853-59dd-af1c-f027-98a9c0abc21f |
ProgressMajor | CRA_CrashSite (1) | 5 xp | DevComment: | |
Investigate the ruins. | We've entered some kind of crypt. It doesn't look like anyone has been here in a while - there might still be some valuable artefacts lying around. | Beach Entrance |
UUIDb5888e86-d27e-71c2-2dd7-11d9f43de3d5 |
ProgressMajor | CHA_Crypt (2) | 10 xp | DevComment: | |
Investigate the ruins. | The strange door led deeper into the ruins. There are bound to be some interesting artefacts down here. | Weird Door Entrance |
UUIDecb14e5d-ec59-5447-1102-9c464668a2d2 |
ProgressMajor | CHA_Crypt (2) | 10 xp | DevComment: | |
Investigate the ruins. | We've entered some ruins through an underground cave. There are bound to be some interesting artefacts down here. | Hatch Entrance |
UUID2456b4af-7c2e-7ef1-cc7d-fe1c148aa422 |
ProgressMajor | CHA_Crypt (2) | 10 xp | DevComment: | |
Talk to the strange figure. | A strange figure emerged from one of the sarcophagi we opened. Seems like he has something to say. | Opened Sarcophagus |
UUID970a9e2d-c006-68fa-69c8-f00e5a25b5be |
ProgressMajor | CHA_Crypt (2) | 10 xp | DevComment: | |
Talk to the strange figure. | That strange figure found our camp. What does he want? | Confront Jergal |
UUIDa9636d91-e4d3-ce52-b43e-51748585582b |
ProgressMajor | CHA_Crypt (2) | 10 xp | DevComment: | |
Quest Complete | The strange figure said he would see us again soon. He was probably the ruins' greatest secret, but there's no harm in checking for more valuables. | Exit | UUIDdacf481a-a7df-6b26-b1db-ecc5de9d5ced |
CloseMajor | CHA_Crypt (2) | 30 xp | DevComment: | |
Quest Complete | That strange figure somehow found our camp. He was probably the ruins' greatest secret, but there could still be some treasure down there. | Jergal At Camp |
UUID79f6d460-585d-973f-863d-2ee71fed61e5 |
ProgressMajor | CHA_Crypt (2) | 10 xp | DevComment: | |
Quest Complete | The strange figure admitted he was the 'Guardian of Tombs' and that he'd been sealed within one of the ruins' sarcophagi. He was likely the ruins' greatest secret. | Connected Sarcophagus Jergal |
UUIDad63a936-42b8-e48e-52c9-75f6291b700f |
CloseMajor | CHA_Crypt (2) | 30 xp | DevComment: Learned about the Guardian of Tombs (triggered ReadSarcophagusPlaque) and then Talked to Jergal in Camp about it - should be a specific node in his Camp dialog for this |
Act 2
Quest | Objective | Step description | ID | UUID | Category | Area (level) | Reward | Notes |
---|
Act 3
Quest | Objective | Step description | ID | UUID | Category | Area (level) | Reward | Notes |
---|
By reward category
CombatCloseBooster
UUID
d28b13b0-e0c0-4b5c-b166-ff17e50322cf
There are 2 quest steps using the "CombatCloseBooster" reward category, x in Act One, y in Act Two and z in Act Three.
Act | Quest | Objective | Step description | ID | UUID | Area (level) | Reward | Notes |
---|
CombatCloseMajor
UUID
fae81b0d-9561-41c4-b71a-883272cfd3da
There are 4 quest steps using the "CombatCloseMajor" reward category, x in Act One, y in Act Two and z in Act Three.
Act | Quest | Objective | Step description | ID | UUID | Area (level) | Reward | Notes |
---|
ProgressBooster
UUID
bbac01c1-eddd-416a-837b-317944d09413
There are 240 quest steps using the "ProgressBooster" reward category, x in Act One, y in Act Two and z in Act Three.
Act | Quest | Objective | Step description | ID | UUID | Area (level) | Reward | Notes |
---|
ProgressMajor
UUID
85e62526-1d6d-4efb-8897-c602e530e7bf
There are 121 quest steps using the "ProgressMajor" reward category, x in Act One, y in Act Two and z in Act Three.
Act | Quest | Objective | Step description | ID | UUID | Area (level) | Reward | Notes |
---|
CloseBoosterEasy
UUID
ce7f8aea-6f9a-49b8-a3dd-7fb12d2eb745
There are 114 quest steps using the "CloseBoosterEasy" reward category, x in Act One, y in Act Two and z in Act Three.
Act | Quest | Objective | Step description | ID | UUID | Area (level) | Reward | Notes |
---|
CombatCloseMain
UUID
7aa9ef5d-b431-4a94-85d9-a68d915d3b64
There are 0 quest steps using the "CombatCloseMain" reward category.
CloseBoosterHard
UUID
67439439-7cba-4077-81e8-3224086fc6f7
There are 63 quest steps using the "CloseBoosterHard" reward category, x in Act One, y in Act Two and z in Act Three.
Act | Quest | Objective | Step description | ID | UUID | Area (level) | Reward | Notes |
---|
ProgressMain
UUID
0ccb6004-47e8-4356-9299-2f69fdfcb13d
There are 51 quest steps using the "ProgressMain" reward category, x in Act One, y in Act Two and z in Act Three.
Act | Quest | Objective | Step description | ID | UUID | Area (level) | Reward | Notes |
---|
CloseMajor
UUID
436a9e5d-2102-4048-964d-2055a295e73e
There are 167 quest steps using the "CloseMajor" reward category, x in Act One, y in Act Two and z in Act Three.
Act | Quest | Objective | Step description | ID | UUID | Area (level) | Reward | Notes |
---|
BypassedCombatMedium
UUID
86b0c895-49cd-4152-9b1e-dc2acd224025
There are 9 quest steps using the "BypassedCombatMedium" reward category, x in Act One, y in Act Two and z in Act Three.
Act | Quest | Objective | Step description | ID | UUID | Area (level) | Reward | Notes |
---|
CloseMain
UUID
572cc0bc-ecf3-4a85-84be-10bdd2d60f3b
There are 23 quest steps using the "CloseMain" reward category, x in Act One, y in Act Two and z in Act Three.
Act | Quest | Objective | Step description | ID | UUID | Area (level) | Reward | Notes |
---|