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Firebolt?: Difference between revisions

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(Created page with "{{ up to date | 2023-10-16 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> {{SpellPage | image = Fire Bolt.webp | level = cantrip | school = Evocation | ritual = | granted by items = Staff of a Mumbling Wizard | summary = It allows the caster to hurl a bolt of {{DamageType|fire}} at an enemy. This is a copy of {{SAI|Fire Bolt}} except there is a 10% chance of casting a {{SAI|Fireball}} on yourself. | description = Hurl a mote of fire. | action type = action...")
 
(Readded information that still seems to be valid in the latest patch)
 
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{{ up to date | 2023-10-16 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{SpellPage
{{SpellPage
| image = Fire Bolt.webp
| image = Fire Bolt.webp
| controller icon = Fire Bolt Icon.webp
| icon = Fire Bolt Unfaded Icon.webp
| level = cantrip
| level = cantrip
| school = Evocation
| school = Evocation
| ritual =  
| ritual =  
| granted by items = Staff of a Mumbling Wizard
| granted by items = Staff of a Mumbling Wizard
| summary = It allows the caster to hurl a bolt of {{DamageType|fire}} at an enemy. This is a copy of {{SAI|Fire Bolt}} except there is a 10% chance of casting a {{SAI|Fireball}} on yourself.
| summary = It functions the same as the {{SAI|Fire Bolt}} cantrip, but has a 1/20 chance to cast {{SAI|Fireball}} instead for free.
| description = Hurl a mote of fire.
| description = Hurl a mote of fire.
| action type = action
| cost = action
| attack roll = yes
| attack roll = ranged spell
| damage = 1d10
| damage = 1d10
| damage modifier =  
| damage modifier =  
Line 24: Line 24:
| extra damage per =  
| extra damage per =  
| concentration =  
| concentration =  
| item only = yes
| range = ranged
| range = ranged
| range m = 18
| range m = 18
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| area condition 3 =  
| area condition 3 =  
| area condition 4 =  
| area condition 4 =  
| higher levels = * When the spellcaster reaches Level 5, the damage increases by another {{DieIcon|d10|Fire}} {{DamageColor|Fire|'''1d10''' Fire damage}}, for a total of {{DamageText|2d10|Fire}}.
| higher levels =
* When the spellcaster reaches Level 10, the damage increases by another {{DieIcon|d10|Fire}} {{DamageColor|Fire|'''1d10''' Fire damage}}, for a total of {{DamageText|3d10|Fire}}.
| notes = * This spell used to have a 100% hit chance. However, this is no longer the case. Now it is a ranged spell attack that uses your normal [[Spells#Spell attack rolls|spell attack roll]].
| notes =
* The way this cantrip works, is that the target of the cantrip has to make a {{Saving Throw|dc=20}} that is not affected any bonuses or penalties. Most of the time the target will be hit by the normal {{DamageText|1d10|Fire}} damage, but if the target ''succeeds'' the saving throw they will also be hit by a {{SAI|Fireball}} explosion.
** This means that targeting something that can not roll for saving throws like the ground or an object, will always shoot a normal fire bolt.
** If the target succeeds the saving throw the combat log will not only show a completely wrong calculation but it will also say that the target failed it.
* Unlike normal {{SAI|Fire Bolt}}, this cantrip does not scale with your level and will always deal 1d10 damage.
| video = Fire-bolt-showcase.mp4
| video = Fire-bolt-showcase.mp4
}}
}}
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== External Links ==
== External Links ==
{{FRWiki|Fire bolt|long}}
{{FRWiki|Fire bolt|long}}
[[Category:Sources of Fire damage]]

Latest revision as of 00:56, 3 July 2024

Fire Bolt.webp

Firebolt? is a cantrip (Evocation). It functions the same as the Fire Bolt Fire Bolt cantrip, but has a 1/20 chance to cast Fireball Fireball instead for free.

Description

Hurl a mote of fire.

Properties

Cost
Action
Damage
D10 Fire.png 1d10 (1~10) Damage TypesFire
Details
Ranged spell attack roll
 Range: 18 m / 60 ft

At higher levels

Casting this spell at a higher level grants no additional benefit.

How to learn

Granted by the following items:

Notes

  • This spell used to have a 100% hit chance. However, this is no longer the case. Now it is a ranged spell attack that uses your normal spell attack roll.
  • The way this cantrip works, is that the target of the cantrip has to make a DC 20  Saving throw that is not affected any bonuses or penalties. Most of the time the target will be hit by the normal 1d10Damage TypesFire damage, but if the target succeeds the saving throw they will also be hit by a Fireball Fireball explosion.
    • This means that targeting something that can not roll for saving throws like the ground or an object, will always shoot a normal fire bolt.
    • If the target succeeds the saving throw the combat log will not only show a completely wrong calculation but it will also say that the target failed it.
  • Unlike normal Fire Bolt Fire Bolt, this cantrip does not scale with your level and will always deal 1d10 damage.

Visuals

External Links[edit | edit source]

Fire bolt on the Forgotten Realms Wiki