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Umbral Tremor: Difference between revisions
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{{Infobox creature | {{Infobox creature | ||
| name = Umbral Tremor | | name = Umbral Tremor | ||
| image = Umbral Tremor.PNG | | image = Umbral Tremor.PNG | ||
| | | hp = 16 | ||
| resistances = Bludgeoning resistant nm, Slashing resistant nm, Piercing resistant nm, Acid resistant full, Cold resistant full, Fire resistant full, Necrotic Immunity, Poison Immunity, Psychic Immunity, Thunder Immunity, Radiant vulnerability | |||
| resistances = Bludgeoning resistant | |||
| conditions = Umbral Tremor | | conditions = Umbral Tremor | ||
}} | }} | ||
'''Umbral Tremors''' are environmental entities found in [[Act Two]]. These rumbling portals of darkness serve as the first line of defense of the [[Gauntlet of Shar]], summoning [[Dark Justiciar|Dark Justiciars]] through them to battle against invaders. | '''Umbral Tremors''' are environmental entities found in [[Act Two]]. | ||
== Involvement== | |||
These rumbling portals of darkness serve as the first line of defense of the [[Gauntlet of Shar]], summoning [[Dark Justiciar|Dark Justiciars]] through them to battle against invaders. | |||
== | == Attacks and abilities == | ||
{{Feature box|Permit Passage}} | {{Feature box|Permit Passage}} | ||
== Tactics == | == Tactics == | ||
* [[NPC|NPC's]] will attack Umbral Tremors with the lowest priority, ignoring it until all other enemies are already defeated, and even then occasionally skipping their turns instead of attacking. | * [[NPC|NPC's]] will attack Umbral Tremors with the lowest priority, ignoring it until all other enemies are already defeated, and even then occasionally skipping their turns instead of attacking. | ||
* One umbral tremor is an exception, spawning in at {{Coords|-820|-786}}during the final wave of the scripted battle outside of [[Gauntlet of Shar#Balthazar's Outpost|Balthazar's Outpost]] in the [[Gauntlet of Shar]]. This tremor has twice as much health and summons a single [[ | * One umbral tremor is an exception, the '''Deep Umbral Tremor''', spawning in at {{Coords|-820|-786}}during the final wave of the scripted battle outside of [[Gauntlet of Shar#Balthazar's Outpost|Balthazar's Outpost]] in the [[Gauntlet of Shar]]. This tremor has twice as much health and summons a single [[Justiciar Crusader]] before dissipating. | ||
* Since the Tremors themselves do not award Exp for killing them, but the Justiciars they summon do, it | * Since the Tremors themselves do not award Exp for killing them, but the Justiciars they summon do, it may be worthwhile to exhaust them instead of closing them prematurely. | ||
* Each Umbral Tremor (except the Deep Umbral Tremor) can summon at most 3 [[Dark Justiciar]]s before disappearing. | |||
[[Category:Environmental objects]] | [[Category:Environmental objects]] |
Latest revision as of 23:13, 1 July 2024
Umbral Tremors are environmental entities found in Act Two.
Involvement[edit | edit source]
These rumbling portals of darkness serve as the first line of defense of the Gauntlet of Shar, summoning Dark Justiciars through them to battle against invaders.
Attacks and abilities[edit | edit source]
Tactics[edit | edit source]
- NPC's will attack Umbral Tremors with the lowest priority, ignoring it until all other enemies are already defeated, and even then occasionally skipping their turns instead of attacking.
- One umbral tremor is an exception, the Deep Umbral Tremor, spawning in at X: -820 Y: -786during the final wave of the scripted battle outside of Balthazar's Outpost in the Gauntlet of Shar. This tremor has twice as much health and summons a single Justiciar Crusader before dissipating.
- Since the Tremors themselves do not award Exp for killing them, but the Justiciars they summon do, it may be worthwhile to exhaust them instead of closing them prematurely.
- Each Umbral Tremor (except the Deep Umbral Tremor) can summon at most 3 Dark Justiciars before disappearing.
Categories:
- Resistant to Non-Magical Bludgeoning
- Resistant to Non-Magical Slashing
- Resistant to Non-Magical Piercing
- Resistant to all Acid
- Resistant to all Cold
- Resistant to all Fire
- Immune to all Necrotic
- Immune to all Poison
- Immune to all Psychic
- Immune to all Thunder
- Vulnerable to Radiant
- Pages with hp but no tactician hp
- Pages with hp but no explorer hp
- Environmental objects