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Invisible (Condition): Difference between revisions
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* Has {{Advantage}} on {{Attack Roll}}s and imposes {{Disadvantage}} on enemy Attack Rolls. | * Has {{Advantage}} on {{Attack Roll}}s and imposes {{Disadvantage}} on enemy Attack Rolls. | ||
{{Prereq|Invisibility ends early if the invisible entity attacks, casts another spell, takes an action, or takes damage.}} | {{Prereq|Invisibility ends early if the invisible entity attacks, casts another spell, takes an action, or takes damage.}} | ||
| brief = Advantage on Attack Rolls and imposes Disadvantage on enemy Attack Rolls. | |||
| stack id = INVISIBILITY | | stack id = INVISIBILITY | ||
| stack priority = 1 | | stack priority = 1 | ||
| status groups = SG_Invisible, SG_RemoveOnRespec | | status groups = SG_Invisible, SG_RemoveOnRespec | ||
}} | }} |
Revision as of 17:47, 25 June 2024
- Has Advantage on Attack rolls and imposes Disadvantage on enemy Attack Rolls.
Invisibility ends early if the invisible entity attacks, casts another spell, takes an action, or takes damage.
Properties
INVISIBILITY
SG_Invisible, SG_RemoveOnRespec
:: 1
Conditions with the same stack ID
Conditions with the stack ID INVISIBILITY
, only one of these can be applied at the same time:
Condition | Effects |
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Invisibility ends early if the invisible entity attacks, casts another spell, takes an action, or takes damage. |
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Invisibility ends early if the invisible entity moves, attacks, casts another spell, takes an action, or takes damage. |
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Invisibility ends early if the invisible entity attacks, casts another spell, interacts with an object, takes an action or bonus action, or is damaged. |
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Invisibility ends early if the invisible entity moves, attacks, casts another spell, takes an action, or takes damage. |
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Invisibility ends early if the invisible entity attacks, casts another spell, takes an action, or takes damage. |