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Hellrider Cleric: Difference between revisions

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(reworked attack section)
(Updated infobox)
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{{Infobox character
{{Infobox creature
 
| name = Hellrider Cleric
| name = Hellrider Cleric
| image = Hellrider Cleric.jpg
| image = Hellrider Cleric.jpg
Line 6: Line 5:
| level = 10
| level = 10
| faction = [[Hellriders]]
| faction = [[Hellriders]]
| modules =
{{Infobox statistics
| child = yes
| size = Medium
| size = Medium
| type = Humanoid
| type = [[Humanoid]]
| hit_points = 102
| hp = 102
| armour_class = 21
| ac = 21
| movement_speed_meters = 9
| movement m = 9
| movement_speed_feet = 30
| weight kg = 75
| weight_kg = 75
| weight_lb = 150
| hiddenlevel = 10
| str = 12
| str = 12
| dex = 14
| dex = 14
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| wis = 18
| wis = 18
| cha = 12
| cha = 12
| wis_save_proficiency = yes
| wis save prof = yes
| cha_save_proficiency = yes
| cha save prof = yes
| resistant1 = Fire
| resistances = Fire resistant full
 
| conditions = Freedom of Movement
| condition1_name = Freedom of Movement
| passives = Darkvision, Hellish Resistance, Superior Plate (-1) @ Half Plate Armour +1, Opportunity Attack
| condition1_description = Movement Speed can't be reduced by and immune to paralysis and restrained.
 
| feature1_name = Darkvision
| feature1_description = Can attack creatures in the dark without disadvantage, up to a range of 12 m (40 ft).
| feature2_name = Hellish Resistance
| feature2_description = Grants resistance to fire damage.
| feature3_name = Superior Plate (-1)
| feature3_description = Reduces piercing damage by 1.
| feature3_item = Half Plate Armour +1
| feature4_name = Opportunity Attack
| feature4_description = Automatically attack an enemy moving out of your reach.
}}
}}
}}
'''Hellrider Cleric''' is summonable ally during [[Confront the Elder Brain]] if [[Zevlor]] survives [[Act One]] and [[Act Two]].
'''Hellrider Cleric''' is summonable ally during [[Confront the Elder Brain]] if [[Zevlor]] survives [[Act One]] and [[Act Two]].



Revision as of 16:10, 25 June 2024

Hellrider Cleric is summonable ally during Confront the Elder Brain if Zevlor survives Act One and Act Two.

Spells and Abilities

Mass Healing Word.webp
Mass Healing Word Mass Healing Word (+ )
Healing: 1~4 + modifiers

Heal your nearby allies.

 Range: Self
AoE: 18 m / 60 ft (Radius)
Lesser Restoration.webp
Lesser Restoration Lesser Restoration (+ )
Cure a creature from Condition Type Icon.pngDiseased, Condition Type Icon.pngPoisoned, Paralysis Paralysis, or Condition Type Icon.pngBlinded.
 Melee: 1.5 m / 5  ft
Cure Wounds.webp
Cure Wounds Cure Wounds (+ )
Healing: 1~8 + modifiers

Heal a creature you can touch.

 Melee: 1.5 m / 5  ft
Sacred Flame.webp
Sacred Flame Sacred Flame ()
Damage: 1~8

Engulf a target in a flame-like radiance.

DEX Save
 Range: 18 m / 60 ft
Radiance of the Dawn.webp
Radiance of the Dawn Radiance of the Dawn (+ )
Damage: 2~20 + modifiers
D10 Radiant.png
+ Character LevelDamage TypesRadiant

The sun's divine power dispels any magical darkness.

Doesn't affect creatures that have total cover from you.

CON Save
AoE: 9 m / 30 ft (Radius)
Flame Strike.webp
Flame Strike Flame Strike (+ )
Damage: 10~60
D6 Fire.pngD6 Radiant.png
5d6Damage TypesFire
+ 5d6Damage TypesRadiant

Make a pillar of divine fire roar down from the heavens like the wrath of affronted angels.

DEX Save
 Range: 18 m / 60 ft
AoE: 3 m / 10 ft (Radius)

Notes