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Direct class icon support no longer supported in ImprovedUI
m (HINK moved page Modding Class Icons to Guide:Modding Class Icons) |
m (Direct class icon support no longer supported in ImprovedUI) |
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== Existing Class Icons == | == Existing Class Icons == | ||
For reference, you can find Class/Subclass Icons in game.pak, under the folder Public\Game\GUI\Assets\ClassIcons. There are two versions of the icon, the one here is shown in the top right of the Character Creation Screen, or the character sheet/spellbook screens ingame. The second smaller version is located in the "Hotbar" folder, and is shown when selecting the Class/Subclass in the Character Creation Screen, or in the left-hand side of the hotbar. | For reference, you can find Class/Subclass Icons in game.pak, under the folder Public\Game\GUI\Assets\ClassIcons. There are two versions of the icon, the one here is shown in the top right of the Character Creation Screen, or the character sheet/spellbook screens ingame. The second smaller version is located in the "Hotbar" folder, and is shown when selecting the Class/Subclass in the Character Creation Screen, or in the left-hand side of the hotbar. | ||
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Paint.net (free alternative) - https://www.dotpdn.com/downloads/pdn.html | Paint.net (free alternative) - https://www.dotpdn.com/downloads/pdn.html | ||
Settings to export DDS with: | Settings to export DDS with (as shown using Paint.net): | ||
[[File:Image (3).png|none|thumb]] | [[File:Image (3).png|none|thumb]] | ||
== Adding Class Icons to ImprovedUI == | == Adding Class Icons to ImprovedUI == | ||
For successful appearance of class icons, first install ImprovedUI and ImprovedUI - Assets, [https://www.nexusmods.com/baldursgate3/mods/366 both available on Nexus]. Then place your DDS files into your mod folder, as directed below. | |||
==== Option 1: Dynamic (Easy) ==== | ==== Option 1: Dynamic (Easy) ==== | ||
Store the .DDS icons in your mod using the same folder structure as Larian (Public\Game\GUI\Assets\ClassIcons). Name the icon with the same name as you have called the class in your classdescriptions.lsx file. To prevent conflicts, I recommend using unique names here, such as mod author prefix, and Classname_Subclassname: | Store the .DDS icons in your mod using the same folder structure as Larian (Public\Game\GUI\Assets\ClassIcons). Name the icon with the same name as you have called the class in your classdescriptions.lsx file. Using an all-capitals file extension (DDS, not dds) is mandatory for functionality. To prevent conflicts, I recommend using unique names here, such as mod author prefix, and Classname_Subclassname: | ||
[[File:Redmage.png|left]] | [[File:Redmage.png|left]] | ||
[[File:Redmage 2.png]] | [[File:Redmage 2.png]] | ||
==== Option 2: Direct ( | ==== Option 2: Direct (No longer supported) ==== | ||
This requires directly adding an entry into ImprovedUI Assets, and would then be included in an ImprovedUI Assets update. | This requires directly adding an entry into ImprovedUI Assets, and would then be included in an ImprovedUI Assets update. | ||
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</DataTrigger>--> | </DataTrigger>--> | ||
</syntaxhighlight>Note that these entries are listed with .png even though the icon is stored as .DDS. This is to keep format parity with Larian's icons. Technically .DDS also works but there's probably a reason why Larian did this, so we're doing the same. | </syntaxhighlight>Note that these entries are listed with .png even though the icon is stored as .DDS. This is to keep format parity with Larian's icons. Technically .DDS also works but there's probably a reason why Larian did this, so we're doing the same. | ||
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