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Andorn: Difference between revisions
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{{PageSeo | {{PageSeo | ||
| title = Andorn | | title = Andorn | ||
| description = Andorn is a | | description = Andorn is a Human NPC in Baldur's Gate 3. He is a hostile bandit in the Overgrown Ruins. | ||
| image = Andorn.png | | image = Andorn.png | ||
}} | }} | ||
{{CharacterInfo | {{CharacterInfo | ||
|name = Andorn | |name = Andorn | ||
|image= | |image=[[File:Andorn.png|250px]] | ||
[[File:Andorn.png|250px]] | |||
|STR=12 | |STR=12 | ||
|DEX=11 | |DEX=11 | ||
Line 19: | Line 18: | ||
|HP=18 | |HP=18 | ||
|AC=11 | |AC=11 | ||
|speed=9m | |speed=9m / 30ft | ||
|size=Medium | |size=Medium | ||
|weight=60kg | |weight=60kg / 120lbs | ||
|proficiency=2 | |proficiency=2 | ||
|initiative=- | |initiative=- | ||
|class = | |class = | ||
|location = [[Bedchamber]] | |location = [[Bedchamber]] | ||
|allies = | |allies = | ||
}}'''Andorn''' is one of the bandits raiding the Overgrown Ruins dungeon in [[Chapter One]]. If approached from within the ruins, he is instantly hostile to the player as he spots them. Alternatively, he can be spoken to through the door from the outside. | }}'''Andorn''' is one of the bandits raiding the [[Overgrown Ruins]] dungeon in [[Chapter One]]. If approached from within the ruins, he is instantly hostile to the player as he spots them. Alternatively, he can be spoken to through the door from the outside. | ||
{{Characters}} | |||
[[Category: Humans]] | [[Category: Humans]] | ||
[[Category: Humanoids]] | [[Category: Humanoids]] | ||
[[Category: Characters in Act 1]] |
Revision as of 22:31, 19 July 2023
Andorn | |||||||
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Stats | |||||||
Level 2 | |||||||
| |||||||
Race | [[Human|Human]] | ||||||
Type | Humanoid | ||||||
HP | 18 | ||||||
AC | 11 | ||||||
Movement Speed | 9m / 30ft | ||||||
Size | Medium | ||||||
Weight | 60kg / 120lbs | ||||||
Proficiency Bonus | +2 | ||||||
Initiative | - | ||||||
Character information | |||||||
Location | Bedchamber | ||||||
Andorn is one of the bandits raiding the Overgrown Ruins dungeon in Chapter One. If approached from within the ruins, he is instantly hostile to the player as he spots them. Alternatively, he can be spoken to through the door from the outside.