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Bloodrender (Condition): Difference between revisions

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{{Condition page
{{Condition page
| effects = *Affected entity deals an additional {{DamageText|1d4|piercing}} on all hits while taking {{DamageText|1d4|piercing}} per turn.
| effects = *Affected entity deals an additional {{DamageText|1d4|piercing}} on all hits while taking {{DamageText|1d4|piercing}} per turn.
* Whenever the affected entity kills a target, it regains {{DamageText|3d6|Healing}}.
* Whenever the affected entity kills a target, it regains {{DamageText|3d6|Healing}}.
| icon = Generic Physical Icon.webp
| stack id = MAG_BLOODREND
| stack id = MAG_BLOODREND
| tick type = start
| tick type = start
| status groups = SG_Rage
| status groups = SG_Rage
}}
}}

Latest revision as of 04:05, 11 June 2024

  • Affected entity deals an additional 1d4Damage Typespiercing on all hits while taking 1d4Damage Typespiercing per turn.
  • Whenever the affected entity kills a target, it regains 3d6hit points.

Properties

Stack ID Stack ID: MAG_BLOODREND

Status groups Status groups: SG_Rage

Loses duration Loses duration: start of turn

Conditions with the same stack ID

Conditions with the stack ID MAG_BLOODREND, only one of these can be applied at the same time:

Condition Effects

Bloodrender (Condition) Bloodrender

  • Affected entity deals an additional 1d4Damage Typespiercing on all hits while taking 1d4Damage Typespiercing per turn.
  • Whenever the affected entity kills a target, it regains 3d6hit points.

Sources of Bloodrender