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Reposition Malefactor: Difference between revisions
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(Corrected damage, clarified description and added detailed notes) |
(Removed not on autoresolve behaviour. The change was made to the Steel Watcher's version of Reposition Malefactor and did not carry over to the weapon action version.) |
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(4 intermediate revisions by 3 users not shown) | |||
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{{ | {{Weapon action page | ||
|name=Reposition Malefactor | |name=Reposition Malefactor | ||
|image = Reposition Malefactor.webp | |||
|controller icon = Reposition Malefactor Icon.webp | |||
|icon = Reposition Malefactor Unfaded Icon.webp | |||
|description=Pulls the creature {{Distance|m=9|ft=30}} closer to you if it fails a {{Saving throw|Dex|dc=15}}. | |description=Pulls the creature {{Distance|m=9|ft=30}} closer to you if it fails a {{Saving throw|Dex|dc=15}}. | ||
|condition save=DEX Save | |condition save=DEX Save | ||
|condition save DC = 15 | |condition save DC = 15 | ||
|damage=half weapon | |damage=half weapon | ||
|cost = action | |||
|weapons=Hellfire Engine Crossbow | |weapons=Hellfire Engine Crossbow | ||
|range=weapon | |range=weapon |
Latest revision as of 19:08, 10 June 2024
Reposition Malefactor is a weapon action granted by Hellfire Engine Crossbow.
Description
Pulls the creature 9 m / 30 ft closer to you if it fails a DC 15 Dex saving throw.
Properties
How to learn
Granted by the weapons:
Notes
- Reposition Malefactor does not use an Attack roll to determine if it hits.
- The Dexterity saving throw to avoid the attack has a fixed DC of 15, but in the combat log, it shows a potentially incorrect calculation involving your spell DC. (For example: 8 (Base DC) + 5 (Charisma) + 4 (Proficiency) = 15).
- Unlike most weapon actions, Reposition Malefactor does not need to recharge.