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Grand Slam: Difference between revisions

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{{WeaponActionPage
{{Weapon action page
| icon = Action Mag GrandSlam.png
| image = Grand Slam.webp
| action type = standard
| controller icon = Grand Slam Icon.webp
| weapons = Corpsegrinder, Foebreaker
| icon = Grand Slam Unfaded Icon.webp
| description = Slam your weapon into the ground, thunderously impacting nearby foes and possibly pushing them away.
| cost = action
| damage = 1d8
| weapons = Corpsegrinder
| damage type = Bludgeoning
| description = Slam your weapon into the ground, dealing additional {{DamageType|Thunder}} damage equal to your [[proficiency bonus]], thunderously impacting nearby foes and possibly pushing them away.
| damage modifier = Proficiency
| warning = {{Prereq|The target can't be pushed if it is Large or Huge in size.}}
| extra damage = 4
| damage = weapon
| extra damage = prof
| extra damage type = Thunder
| extra damage type = Thunder
| aoe = circle
| aoe = circle
| aoe m = 3
| aoe m = 3
| aoe ft = 9.8
| aoe ft = 10
| recharge = Short Rest
| recharge = Short Rest
| save = DEX
| save dc = weapon action
| on save = Targets still take half damage.
| notes =
* This action does not count as an attack for the purposes of {{SAI|Extra Attack}} and requires your full {{r|action}}.
* The distance targets are pushed away is equal to the distance you would normally be able to {{SAI|Shove}} them.
}}
}}
[[Category:Sources of Thunder damage]]

Latest revision as of 02:06, 10 June 2024

Grand Slam.webp

Grand Slam is a weapon action granted by Corpsegrinder.

Description

Slam your weapon into the ground, dealing additional Damage TypesThunder damage equal to your proficiency bonus, thunderously impacting nearby foes and possibly pushing them away.

The target can't be pushed if it is Large or Huge in size.

Properties

Cost
Action
Damage
Normal weapon damage
+
Details
DEX Save (Weapon action DC) (On Save: Targets still take half damage.)
AoE: 3 m / 10 ft (Radius)
Recharge: Short rest

How to learn

Granted by the weapons:

Notes

  • This action does not count as an attack for the purposes of Extra Attack Extra Attack and requires your full Action.
  • The distance targets are pushed away is equal to the distance you would normally be able to Shove Shove them.