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Grand Slam: Difference between revisions
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{{ | {{Weapon action page | ||
| action | | image = Grand Slam.webp | ||
| controller icon = Grand Slam Icon.webp | |||
| icon = Grand Slam Unfaded Icon.webp | |||
| cost = action | |||
| weapons = Corpsegrinder | | weapons = Corpsegrinder | ||
| description = Slam your weapon into the ground, dealing | | description = Slam your weapon into the ground, dealing additional {{DamageType|Thunder}} damage equal to your [[proficiency bonus]], thunderously impacting nearby foes and possibly pushing them away. | ||
| | | warning = {{Prereq|The target can't be pushed if it is Large or Huge in size.}} | ||
| | | damage = weapon | ||
| damage | | extra damage = prof | ||
| extra damage = | |||
| extra damage type = Thunder | | extra damage type = Thunder | ||
| aoe = circle | | aoe = circle | ||
| aoe m = 3 | | aoe m = 3 | ||
| aoe ft = | | aoe ft = 10 | ||
| recharge = Short Rest | | recharge = Short Rest | ||
| save = | | save = DEX | ||
| save dc = weapon action | |||
| on save = Targets still take half damage. | |||
| notes = | |||
* This action does not count as an attack for the purposes of {{SAI|Extra Attack}} and requires your full {{r|action}}. | |||
* The distance targets are pushed away is equal to the distance you would normally be able to {{SAI|Shove}} them. | |||
}} | }} | ||
[[Category:Sources of Thunder damage]] |
Latest revision as of 02:06, 10 June 2024
Grand Slam is a weapon action granted by Corpsegrinder.
Description
Slam your weapon into the ground, dealing additional Thunder damage equal to your proficiency bonus, thunderously impacting nearby foes and possibly pushing them away.
The target can't be pushed if it is Large or Huge in size.
Properties
- Cost
- Action
- Damage
- Normal weapon damage
- +
- Details
- DEX Save (Weapon action DC) (On Save: Targets still take half damage.)
- AoE: 3 m / 10 ft (Radius)
- Recharge: Short rest
How to learn
Granted by the weapons:
Notes
- This action does not count as an attack for the purposes of Action. and requires your full
- The distance targets are pushed away is equal to the distance you would normally be able to them.