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Static Overdrive: Difference between revisions
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HiddenDragon (talk | contribs) (Created page with "{{ActionPage | this is an example = | summary = '''Static Overdrive''' is a class action available to Bernard that buffs his allies and hurts his enemies. | description = Emanate a static discharge that buffs nearby constructs and hurts all others. | image = Static Overdrive.webp | cost = bonus | concentration = | damage = | damage2 = | recharge = | duration = | save = | attack roll = | range = | range m = | range ft = | aoe = | aoe m = | aoe ft = | additional =...") |
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| summary = '''Static Overdrive''' is a class action available to [[Bernard]] that buffs his allies and hurts his enemies. | | summary = '''Static Overdrive''' is a class action available to [[Bernard]] that buffs his allies and hurts his enemies. | ||
| description = Emanate a static discharge that buffs nearby constructs and hurts all others. | | description = Emanate a static discharge that buffs nearby constructs and hurts all others. | ||
| extra description = Nearby constructs deal an additional {{DamageText|1d6+2|Lightning}} to weapon attacks. All others take {{DamageText|2d8|Lightning}} per turn and can't take reactions. | |||
| warning = {{Prereq|When the condition ends, become {{Cond|Stunned}} for 2 turns.}} | |||
| image = Static Overdrive.webp | | image = Static Overdrive.webp | ||
| cost = bonus | | cost = bonus | ||
Line 8: | Line 10: | ||
| damage = | | damage = | ||
| damage2 = | | damage2 = | ||
| recharge = | | recharge = Per turn | ||
| duration = | | duration = | ||
| save = | | save = | ||
| attack roll = | | attack roll = | ||
| range = | | range = self | ||
| range m = | | range m = | ||
| range ft = | | range ft = | ||
Line 22: | Line 24: | ||
| variants = | | variants = | ||
| condition = Static Discharge Aura | | condition = Static Discharge Aura | ||
| condition duration = | | condition duration = 2 | ||
| condition save = | | condition save = | ||
| condition dc = | | condition dc = | ||
| condition2 save = | | condition2 save = | ||
| condition2 dc = | | condition2 dc = | ||
| used by creatures = Bernard | | used by creatures = Bernard | ||
| notes = | | notes = * As of Patch 5, Static Discharge Aura/Supercharge lasts 2 turns instead of 3. | ||
}} | }} |
Latest revision as of 09:49, 6 June 2024
Static Overdrive is a class action available to Bernard that buffs his allies and hurts his enemies.
Description
Emanate a static discharge that buffs nearby constructs and hurts all others.
Nearby constructs deal an additional 1d6+2Lightning to weapon attacks. All others take 2d8Lightning per turn and can't take reactions.When the condition ends, become for 2 turns.
Properties
- Cost:
- Bonus action
- Details:
- Range: Self
- Recharge: Per turn
Condition: Static Discharge Aura
How to learn
Used by creatures: Bernard
Notes
- As of Patch 5, Static Discharge Aura/Supercharge lasts 2 turns instead of 3.