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Nature's Step: Difference between revisions

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You and your allies aren't affected by {{Cond|Difficult Terrain}}, can't be {{Cond|Restrained}} or {{Cond|Paralysed}}, and gain [[Resistance]] to {{DamageType|Poison}} damage.
You and your allies aren't affected by {{Cond|Difficult Terrain}}, can't be {{Cond|Restrained}} or {{Cond|Paralysed}}, and gain [[Resistance]] to {{DamageType|Poison}} damage.
|toggleable=yes
|toggleable=yes
|condition = Nature's Step
|used by creatures = Dryad
|used by creatures = Dryad
|notes =  
|notes =  
}}
}}

Latest revision as of 09:16, 6 June 2024

Generic Nature.webp

Nature's Step is a Dryad toggleable passive feature. You and your allies near the Dryad are protected from Difficult Terrain and Poison, and can't be Restrained or Paralysed.

Description

Alter the terrain around you, allowing nearby allies in the area to travel with ease.

You and your allies aren't affected by Difficult Terrain Difficult Terrain, can't be Restrained Restrained or Paralysed Paralysed, and gain Resistance to Damage TypesPoison damage.

Details

Toggleable

Condition: Nature's Step

Nature's Step Nature's Step
  • Nearby allies have Resistance against Damage TypesPoison damage and can move freely in the nearby area.

How to learn

Used by creatures: Dryad