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Spirit Guardians Aura (Condition): Difference between revisions
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HiddenDragon (talk | contribs) mNo edit summary |
HiddenDragon (talk | contribs) m (Fixed missing condition) |
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| properties = InitiateCombat, BringIntoCombat | | properties = InitiateCombat, BringIntoCombat | ||
| status groups = SG_RemoveOnRespec | | status groups = SG_RemoveOnRespec | ||
| | | condition = Spirit Guardians | ||
| condition radius m = 3 | |||
}} | }} |
Revision as of 08:56, 6 June 2024
This page is about the Spirit Guardians Aura condition. For other similar pages, see Spirit Guardians (disambiguation).
- Spirits protect the affected entity.
- Nearby enemies take 3d8
Radiant or 3d8
Necrotic damage per turn, and Movement Speed is halved.
- The caster can't become while concentrating on this spell.
- On a successful save, targets still take half damage.
WIS Save
Properties
: :Condition: Spirit Guardians
Radius: 3 m / 10 ft
- Spirits assail the affected entity.
- Takes 3d8
Radiant or 3d8
Necrotic damage per turn, and Movement Speed is halved.
- Still takes half damage on a successful Saving Throw.