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* Cazador will attempt to complete the ritual to become the Vampire Ascendant. If 3 turns pass without the ritual being interrupted (by freeing [[Astarion]] or killing one of the [[Vampire Spawn]]) then Cazador will consume them all to become the Vampire Ascendant. | * Cazador will attempt to complete the ritual to become the Vampire Ascendant. If 3 turns pass without the ritual being interrupted (by freeing [[Astarion]] or killing one of the [[Vampire Spawn]]) then Cazador will consume them all to become the Vampire Ascendant. | ||
* Cazador will be empowered by 7 {{Cond|Ritual Sources}} from each of the trapped vampire spawn, granting him 1m/3ft of movement speed, 10 temporary hit points, and {{damage colour|Necrotic|1~10 Necrotic damage}} per trapped spawn. These sources are represented by lines of red magic on the floor and can be "stolen" by the party if they stand on top of the magic circles in front of the vampire spawn. 3 of them provide additional bonus effects: | * Cazador will be empowered by 7 {{Cond|Ritual Sources}} from each of the trapped vampire spawn, granting him 1m/3ft of movement speed, 10 temporary hit points, and {{damage colour|Necrotic|1~10 Necrotic damage}} per trapped spawn. These sources are represented by lines of red magic on the floor and can be "stolen" by the party if they stand on top of the magic circles in front of the vampire spawn. 3 of them provide additional bonus effects: | ||
** Ritual Drain | ** [[Ritual Drain: Astarion]]: Gain an additional bonus action | ||
** Ritual Drain | ** [[Ritual Drain: Violet]]: Gain +5 AC | ||
** Ritual Drain | ** [[Ritual Drain: Yousen]]: Heal for {{DamageText|2d8|Healing}} each turn | ||
* If Cazador succeeds in becoming the Vampire Ascendent, he will permanently gain all the ritual source and ritual drain bonuses. Standing on the magical circles will no longer have any effect. | |||
* Cazador will always upcast {{SAI|Call Lightning}} to level 5. | * Cazador will always upcast {{SAI|Call Lightning}} to level 5. | ||