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Wild Shape: Water Myrmidon: Difference between revisions

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==== {{SAI|Hiemal Strike|w=40}} ====
{{Feature box|Main Hand Attack|item=Trident of the Depths}}
 
{{Feature box|Hiemal Strike|item=Trident of the Depths}}
* Pierce a creature with your frost-rimed trident dealing an additional {{DamageText|1d10|Cold}} damage, and {{SAI|Chilled (Condition)|Chill}} it.
{{Feature box|Explosive Icicle}}
 
{{Feature box|Healing Vapours}}
==== {{SAI|Explosive Icicle|w=40}} ====
{{Feature box|Elemental Warp}}
 
{{Feature box|Fly (Class Action)|Fly}}
* Hurl three tridents forged of glistening ice that pierce targets dealing {{DamageText|3d8|Cold}} damage and create ice surfaces on impact.
 
==== {{SAI|Healing Vapours|w=40}} ====
 
* Exude water vapour with your general elemental dampness, healing nearby creatures. If you are {{SAI|Poisoned (Condition)|Poisoned}}, the water is tainted, and instead of healing it deals {{DamageText|3d8|Poison}} to nearby creatures.
 
==== {{SAI|Elemental Warp|w=40}} ====
 
* Surrounded by silver mist, you teleport to an unoccupied space you can see.
 
==== {{SAI|Fly (Class Action)|Fly|w=40}} ====
 
* Fly to a target position


|condition = Wild Shape: Water Myrmidon
|condition = Wild Shape: Water Myrmidon
Line 37: Line 24:
|class learns at level 10 = Circle of the Moon
|class learns at level 10 = Circle of the Moon
|notes = * This shape consumes 2 Wild Shape charges, and comes equipped with a {{RarityItem|Trident of the Depths}} that adds +{{DamageText|1d6|Cold}} to every attack.
|notes = * This shape consumes 2 Wild Shape charges, and comes equipped with a {{RarityItem|Trident of the Depths}} that adds +{{DamageText|1d6|Cold}} to every attack.
* There is no reason to use the normal main hand attack over {{SAI|Hiemal Strike}} which deals additional damage and has a chance to {{Cond|Chilled|Chill}} targets.
}}
}}


{{DruidNavbox}}
{{DruidNavbox}}

Revision as of 04:46, 2 June 2024

Water Myrmidon.webp

Wild Shape: Water Myrmidon is a Combat Wild Shape form available to Circle of the Moon Circle of the Moon.

Description

Take the shape of a Water Myrmidon.

Your water myrmidon shape has a starting health of HP Icon.png 90 hit points that increases every two druid levels. It can cast Hiemal Strike Hiemal Strike, Healing Vapours Healing Vapours, and Explosive Icicle Explosive Icicle.

Properties

Cost:
Bonus action + 2Wild Shape Charges
Details:
Water Myrmidon Portrait.png

Water Myrmidon shape has the following physical attributes:

STR

18
(+4)

DEX

14
(+2)

CON

16
(+3)

HP Icon.png Hit Points

90

Creature AC Icon.png Armour Class

18

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Trident of the Depths
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Winter's Breath.webp
Hiemal Strike Hiemal Strike ()   –  Trident of the Depths
Normal weapon damage +
D10 Cold.png 1d10 (1~10) Damage TypesCold

Pierce a creature with your frost-rimed trident and Chill Chill it.

 Melee: 1.5 m / 5  ft
Generic Cold.webp
Explosive Icicle Explosive Icicle ()
D8 Cold.png 3d8 (3~24) Damage TypesCold

Hurl three tridents forged of glistening ice that pierce targets and create ice surfaces on impact.

 Range: 18 m / 60 ft
AoE: 2 m / 6.5 ft (Radius)
Generic Healing.webp
Healing Vapours Healing Vapours ()
D8 Healing.png 2d8 (2~16) hit points
+
D8 Poison.png 2d8 (2~16) Damage TypesPoison

Exude water vapour with your general elemental dampness, healing nearby creatures for 2d8hit points.

If you are Poisoned Poisoned, the water is tainted, and instead of healing it deals 2d8Damage TypesPoison damage to nearby creatures.

AoE: 9 m / 30 ft (Radius)
Generic Utility.webp
Elemental Warp Elemental Warp ()
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Fly.webp
Fly Fly ()
Fly to a target position
 Range: 18 m / 60 ft

Condition: Wild Shape: Water Myrmidon

Wild Shape: Water Myrmidon Wild Shape: Water Myrmidon
  • Wild shaped into a Water Myrmidon

How to learn

Classes:

This action is a variation of:
Wild Shape Wild Shape

Notes

  • This shape consumes 2 Wild Shape charges, and comes equipped with a Trident of the Depths that adds +1d6Damage TypesCold to every attack.
  • There is no reason to use the normal main hand attack over Hiemal Strike Hiemal Strike which deals additional damage and has a chance to Chill Chill targets.