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{{PageSeo | |||
| description = Clothing provides no additional protection against damage, but allows classes with no armour proficiency to cast Spells in combat. | |||
'''[[Clothing]]''' provides no additional protection against damage, but | | image = Simple_Robe_Icon.png | ||
}} | |||
{{hatnote|For the decorative equipment that is used while in camp, see [[Camp Clothing]].}} | |||
'''[[Clothing]]''' is a form of [[Equipment]] that provides no additional protection against damage, but allows classes with no [[Armour#Armour Proficiency|armour proficiency]] (like [[Sorcerer]] and [[Wizard]]) to cast [[Spells]] in combat. | |||
When wearing | When wearing clothing, your [[Armour Class]] is equal to 10 ''plus'' your [[Dexterity Modifier]]. Also, since it is not classified as armour, all the spells and equipment with the condition "While you are not wearing any armour" such as [[Mage Armour]] still fully function while wearing them. | ||
== List | [[Category:Equipment]] | ||
== List of Clothing == | |||
{{OtherEquipmentTableHeader}} | |||
{{#cargo_query: tables = equipment | |||
| fields = _pageName=page, name, uid, icon, rarity, weight_kg, weight_lb, price, passives, special | |||
| order by = rarity_order, name | |||
| where = type = "Clothing" AND legacy IS NULL | |||
| default = {{OtherEquipmentTableEmpty}} | |||
| format = template | |||
| template = OtherEquipmentTableRow | |||
| named args = yes | |||
}} | |||
{{OtherEquipmentTableFooter}} | |||
=== Legacy content === | |||
{{#cargo_query: tables = equipment | |||
| fields = _pageName=page, name, uid, legacy | |||
| order by = legacy | |||
| where = (type = "Clothing") AND (legacy = "unobtainable" OR legacy = "inaccessible") | |||
| format = template | |||
| template = Legacy item entry | |||
| intro = <ul> | |||
| outro = </ul> | |||
| named args = yes | |||
}} | |||
{{NavGameplay}} |