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Pounce: Difference between revisions
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(Corrected range) |
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| damage modifier = Dexterity | | damage modifier = Dexterity | ||
| attack roll = yes | | attack roll = yes | ||
| range = | | range = jump | ||
| save = STR | | save = STR | ||
| save dc = caster | | save dc = caster | ||
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| used by creatures = Wild Shape: Panther | | used by creatures = Wild Shape: Panther | ||
| notes = | | notes = | ||
* The range of the pounce scales with [[Strength]] and benefits from the same modifiers as a normal {{SAI|Jump}}. With the panther's 14 Strength and no other modifiers, the range is {{distance|m=6.5}}. | |||
}} | }} | ||
{{DruidNavbox}} | {{DruidNavbox}} |
Revision as of 21:02, 1 June 2024
For other similar abilities, see Pounce (disambiguation).
Pounce is a
Action. Panthers use this ability to leap onto enemies, dealing Piercing damage and possibly knocking them Prone.Description
Leap at a target to deal 2d8 + Dexterity ModifierPiercing damage and potentially knock it .
Properties
- Cost:
- Action
- Damage:
- 2d8 (2~16) + Dexterity modifier Bludgeoning
- Details:
- Attack roll
- Range: range
- STR Save (Spell save DC)
At Higher Levels
Condition: Prone
Duration: 2 turns
Spell save DC Strength saving throw
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Used by creatures: Wild Shape: Panther
Notes
- The range of the pounce scales with Strength and benefits from the same modifiers as a normal . With the panther's 14 Strength and no other modifiers, the range is 6.5 m / 22 ft.