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Brithvar: Difference between revisions
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| faction = [[Clan Flameshade]] | | faction = [[Clan Flameshade]] | ||
| title = Elder | | title = Elder | ||
|hp=36|ac=16|t hp=65|size=Medium|type=Humanoid|initiative=+3|full name=Elder Brithwar|movement m=8|weight kg=50|str=18|dex=12|con=14|int=10|wis=12|cha=12|prof bonus=+3|passives=Sunlight Sensitivity, Duergar Resilience, Dwarven Resilience, Extra Attack, Opportunity Attack, Superior Darkvision|resistances=poison resistance nm}} | |hp=36|ac=16|t hp=65|size=Medium|type=Humanoid|initiative=+3|full name=Elder Brithwar|movement m=8|weight kg=50|str=18|dex=12|con=14|int=10|wis=12|cha=12|prof bonus=+3|passives=Sunlight Sensitivity, Duergar Resilience, Dwarven Resilience, Extra Attack, Opportunity Attack, Superior Darkvision, Dig Deep @ Deep Delver|resistances=poison resistance nm}} | ||
'''Brithvar''' is a [[duergar]] located in [[Grymforge]]. Brithvar is the leader of a group of Duergar mercenaries hired by [[Nere|True Soul Nere]] to find and/or excavate [[The Adamantine Forge (Location)|the Adamantine Forge]]. | '''Brithvar''' is a [[duergar]] located in [[Grymforge]]. Brithvar is the leader of a group of Duergar mercenaries hired by [[Nere|True Soul Nere]] to find and/or excavate [[The Adamantine Forge (Location)|the Adamantine Forge]]. |
Revision as of 18:59, 29 May 2024
Brithvar is a duergar located in Grymforge. Brithvar is the leader of a group of Duergar mercenaries hired by True Soul Nere to find and/or excavate the Adamantine Forge.
Involvement
Act One
Like many of the Duergar at Grymforge, Brithvar holds no real loyalty towards the Absolute and resents Nere for withholding his money. While initially suspicious of the party, as his ability as a Duergar to detect Illithid presences makes him believe them to be a True Soul, he can be convinced otherwise and talked into leading a mutiny against Nere, causing roughly half the Duergar to fight him alongside the party once he is released. Afterwards, he and the surviving Duergar will leave Grymforge after a Long Rest before any Absolute reinforcements can show up. He can be persuaded or intimidated into leaving the gnome slaves behind before he leaves, allowing them to head back to Baldur's Gate.