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Flaming Sphere: Difference between revisions

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Flaming Sphere is a [[Spell#2nd Level Spell|Level 2]] Conjuration Spell. This spell allows spellcasters to conjure a flaming sphere that can attack and burn enemies.[[File:Flaming Sphere Icon.png|upright=0.8|thumb|right|{{AbilityInfobox
{{SpellPage
| title = <div style="font-size:105%; font-family:Georgia;">''"Summon a flaming sphere that deals <span style="color:#ff6600">2d6 Fire damage</span> to nearby enemies and objects. It also sheds bright light in a 6m/20 ft radius, and dim light for an additional 6m/20ft. On a successful save, enemy creatures still take half damage. The sphere is immune to damage."''</div>
| name = Flaming Sphere
----
| image = Flaming Sphere.webp
<div style="text-align:center;">[[File:Actions Icons.png|frameless|25px]] '''Action''' [[File:Spell Icon.png|frameless|upright=0.1]] '''Level 2 Spell Slot'''</div>
| level = 2
----
| school = Conjuration
| Damage = <span style="color:#ff6600">2d6</span>
| ritual =
| Damage Types = <span style="color:#ff6600">Fire</span>
| classes = Druid, Wizard
| Range = 18m / 60ft
| class learns at level 3 = Druid, Wizard, Light Domain:Domain Spell
| School = Conjuration
| class learns at level 8 = Arcane Trickster, Eldritch Knight
| Concentration = Required
| summary = This spell allows spellcasters to conjure a Flaming Sphere that can attack and burn enemies.  
| Class = [[Druid]], [[Wizard]]
| description = Summon a [[Flaming Sphere (Creature)|Flaming Sphere]] that deals {{DamageText|2d6|Fire}} damage to nearby enemies and objects. It also sheds bright light in a {{Distance|m=6|ft=20}} radius, and dim light for an additional {{Distance|m=6|ft=20}}. {{Duration|10}}. You can move the sphere.
| Area of Effect= 2m / 7ft (Radius)
| extra description = You can remain hidden while casting this spell.
| Saving Throw = [[Dexterity]]
| cost = action, spell2
}}]]
| attack roll =
| damage = 2d6
| damage modifier =
| damage type = Fire
| damage per =
| extra damage =
| extra damage modifier =
| extra damage type =
| extra damage save =
| extra damage save effect =
| extra damage per =
| concentration = yes
| save = DEX
| on save = Targets still take half damage.
| range = ranged
| range m =
| range ft =
| aoe = radius
| aoe m = 2
| aoe ft = 7
| condition =
| condition duration =
| condition save =
| area =
| area category =
| area shape =
| area range m =
| area range ft =
| area duration =
| area turn start damage =
| area turn start damage type =
| area turn start damage save =
| area turn start damage save effect =
| area turn end damage =
| area turn end damage type =
| area turn end damage save =
| area turn end damage save effect =
| area condition =
| area condition 2 =
| area condition 3 =
| area condition 4 =
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level deals an extra {{DamageText|1d6|Fire}} damage for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 2nd.
| variants =
| notes =
| video = Flaming Sphere Visuals.mp4
}}


==Description==
== External Links ==
Summon a flaming sphere that deals <code><span style="color:#ff6600">2d6 Fire damage</span></code> to nearby enemies and objects. It also sheds bright light in a 6m / 20 ft radius, and dim light for an additional 6m / 20ft.
* {{FRWiki|Flaming sphere|long}}


On a successful save, enemy creatures still take half damage.
[[Category:Sources of Fire damage]]
 
==Properties==
{{C|[[File:Actions Icons.png|frameless|25px]] Action + [[File:Spell Icon.png|frameless|upright=0.1]] Level 2 Spell Slot}}
 
''Available to level 3 [[Druid]] and [[Wizard]].''
*{{DamageInfo|count=2|die=6|type=Fire|per=turn}}
*Range: {{C|[[File:Range Icons.png|frameless|upright=0.1]] 18m / 60ft}}
*Concentration: {{C|[[File:Concentration Icons.png|frameless|upright=0.1]] Required}}
*Saving Throw: {{C|[[File:Saving Throw Icons.png|frameless|upright=0.1]] [[Dexterity]]}}
*Area of Effect: {{C|[[File:Aoe Icon.png|frameless|upright=0.1]] 2m / 7ft (Radius)}}
==At Higher Levels==
When this spell is cast at 3rd Level or higher, damage increases by <code><span style="color:#ff6600">1d6 Fire damage</span></code> for each Spell Slot level above 2nd.
 
{{Clear}}
==Summoned Flaming Sphere==
[[File:Flaming Sphere.png|left|frameless|164x164px]]
{{C|[[File:Duration 50px.png|frameless|upright=0.1]] Duration: 10 turns}}
 
Summon a flaming sphere that deals fire damage to nearby enemies and objects.
 
Can perform  [[File:Ram.png|frameless|25x25px]] [[Ram]] With a {{C|[[File:Bonus_Action_Icon.png|frameless|25px]] Bonus Action}}. The flaming sphere only has a single bonus action and a [[Movement Speed]] of 9m / 30ft. The flaming sphere has <code><span style="color:mediumturquoise">50 Hit Point</span></code> and an [[Armor Class]] of 16.
{| class="wikitable" style="text-align: center; min-width: 300px;"
|+Flaming Sphere Stats
|-
!Strength!!Dexterity!!Constitution
|-
|10||10||10
|-
!Intelligence!!Wisdom!!Charisma
|-
|10||10||10
|}
{| class="wikitable" role="presentation"
|[[File:Flaming Sphere Icon.png|frameless|25x25px]]<b>  Flaming Sphere (Aura)</b>
|-
|{{C|[[File:Duration 50px.png|frameless|upright=0.1]] Duration: Until Long Rest}}
*Enemies and objects within 1.5m / 5ft of the sphere at the end of their turn takes<code><span style="color:#ff6600">2d6 Fire damage</span></code>.
*On a successful save, they still take half damage.
*Note, including the radius of the Flaming Sphere itself, this gives it the net area of effect of 2m / 7ft per above.
|}
{| class="wikitable"
|+Resistances
! colspan="2" |Type
|-
|{{C|[[File:Slashing_Damage_Icon.png|frameless|upright=0.1]]}} Slashing
|Resistant
|-
|{{C|[[File:Bludgeoning_Damage_Icon.png|frameless|upright=0.1]]}} Bludgeoning
|Resistant
|-
|{{C|[[File:Piercing_Damage_Icon.png|frameless|upright=0.1]]}} Piercing
|Resistant
|-
|{{C|[[File:Acid Damage Icon.png|frameless|upright=0.1]]}} Acid
|Resistant
|-
|{{C|[[File:Necrotic Damage Icon.png|frameless|upright=0.1]]}} Necrotic
|Immune
|-
|{{C|[[File:Fire Damage Icon.png|frameless|upright=0.1]]}} Fire
|Immune
|-
|{{C|[[File:Lightning Damage Icon.png|frameless|upright=0.1]]}} Lightning
|Resistant
|-
|{{C|[[File:Cold Damage Icon.png|frameless|upright=0.1]]}} Cold
|Vulnerable
|-
|{{C|[[File:Psychic Damage Icon.png|frameless|upright=0.1]]}} Psychic
|Immune
|-
|{{C|[[File:Poison Damage Icon.png|frameless|upright=0.1]]}} Poison
|Immune
|-
|{{C|[[File:Radiant Damage Icon.png|frameless|upright=0.1]]}} Radiant
|Resistant
|}

Latest revision as of 07:39, 25 May 2024

Flaming Sphere.webp

Flaming Sphere is a level 2 conjuration spell. This spell allows spellcasters to conjure a Flaming Sphere that can attack and burn enemies.

Description

Summon a Flaming Sphere that deals 2d6Damage TypesFire damage to nearby enemies and objects. It also sheds bright light in a 6 m / 20 ft radius, and dim light for an additional 6 m / 20 ft. Duration: 10 turns. You can move the sphere.

You can remain hidden while casting this spell.

Properties

Cost
Action + Level 2 Spell Slot
Damage
D6 Fire.png 2d6 (2~12) Damage TypesFire
Details
DEX Save (On Save: Targets still take half damage.)
 Range: 18 m / 60 ft
AoE: 2 m / 7 ft (Radius)
Concentration Concentration

At higher levels

Upcast: Casting this spell at a higher level deals an extra 1d6Damage TypesFire damage for each Spell Slot Level above 2nd.

How to learn

Classes:

Visuals

External Links[edit | edit source]