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Fiendish Fire: Difference between revisions
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| condition save = DEX | | condition save = DEX | ||
| condition dc = 13 | | condition dc = 13 | ||
| notes = * As of Patch | | notes = * As of Patch 6, it appears that '''Fiendish Fire''' ''will'' be applied by damaging spells cast by the wielder (even those that do not use attack rolls) and can trigger multiple times per turn. | ||
* If Fiendish Fire triggers multiple times, the last save result will "stick" - i.e. if the 1st save fails and the 2nd or later succeed, the target will not be affected by {{Cond|Faerie Fire}} | * If Fiendish Fire triggers multiple times on the same target, the last save result will "stick" - i.e. if the 1st save fails and the 2nd or later succeed, the target will not be affected by {{Cond|Faerie Fire}}. | ||
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Latest revision as of 18:15, 24 May 2024
Fiendish Fire is a passive feature that can reveal enemies and make them easier to hit.
Description
Once per turn, a creature hit by this weapon will possibly be afflicted with .
Condition: Faerie Fire
Duration: 1 turn
How to learn
Granted by the weapons:
Notes
- As of Patch 6, it appears that Fiendish Fire will be applied by damaging spells cast by the wielder (even those that do not use attack rolls) and can trigger multiple times per turn.
- If Fiendish Fire triggers multiple times on the same target, the last save result will "stick" - i.e. if the 1st save fails and the 2nd or later succeed, the target will not be affected by .