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Fiendish Fire: Difference between revisions

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| condition save = DEX
| condition save = DEX
| condition dc = 13
| condition dc = 13
| notes = * As of Patch 4, it appears that '''Fiendish Fire''' ''will'' trigger on spell attack rolls (i.e. Eldritch Blast, other cantrips) and will trigger multiple times per turn
| notes = * As of Patch 6, it appears that '''Fiendish Fire''' ''will'' be applied by damaging spells cast by the wielder (even those that do not use attack rolls) and can trigger multiple times per turn.
* If Fiendish Fire triggers multiple times, the last save result will "stick" - i.e. if the 1st save fails and the 2nd or later succeed, the target will not be affected by {{Cond|Faerie Fire}}
* If Fiendish Fire triggers multiple times on the same target, the last save result will "stick" - i.e. if the 1st save fails and the 2nd or later succeed, the target will not be affected by {{Cond|Faerie Fire}}.
}}
}}

Latest revision as of 18:15, 24 May 2024

Fiendish Fire is a passive feature that can reveal enemies and make them easier to hit.

Description

Once per turn, a creature hit by this weapon will possibly be afflicted with Faerie Fire Faerie Fire.

Condition: Faerie Fire

Faerie Fire Faerie Fire

Duration: 1 turn

DC 13  Dexterity saving throw

How to learn

Granted by the weapons:

Notes

  • As of Patch 6, it appears that Fiendish Fire will be applied by damaging spells cast by the wielder (even those that do not use attack rolls) and can trigger multiple times per turn.
  • If Fiendish Fire triggers multiple times on the same target, the last save result will "stick" - i.e. if the 1st save fails and the 2nd or later succeed, the target will not be affected by Faerie Fire Faerie Fire.