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Ray of Sickness: Difference between revisions

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{| role="presentation" class="wikitable"
{| role="presentation" class="wikitable"
| <strong>[[File:Poisoned Condition Icon.png|frameless|upright=0.12]] Poisoned</strong>
| <strong>[[File:Poisoned Condition Icon.webp|frameless|upright=0.12]] Poisoned</strong>
|-
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| {{C|[[File:Duration 50px.png|frameless|upright=0.1]] Duration: 2 turns}}
| {{C|[[File:Duration 50px.png|frameless|upright=0.1]] Duration: 2 turns}}

Revision as of 20:09, 16 July 2023

Ray of Sickness is a Level 1 Necromancy Spell. This spell allows spellcasters to hit enemies with a ray of nauseating energy that deals Poison damage and potentially poisons them.

"Call forth a ray of sickening energy. Deals 2d8 Poison damage and possibly Poisons the target."

Action Icon.png Action Spell Slot Icon.png Level 1 Spell Slot

Damage 2d8
Damage Types Poison
Range 18m / 60ft
School Necromancy
Saving Throw Constitution
Concentration None
Class Sorcerer, Wizard

Description

Call forth a ray of sickening energy. Deals 2d8 Poison damage and possibly Poisons the target.

Properties

Action Icon.png Action + Spell Slot Icon.png Level 1 Spell Slot

Available to level 1 Sorcerer and Wizard.

At Higher Levels

When the spell is cast a 2nd Level or higher, damage increases by 1d8 Poison for each spell slots level above 1st.