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Tides of Chaos (passive feature): Difference between revisions
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Increased chance of {{Pass|Wild Magic (passive feature)}} surge afterwards. | Increased chance of {{Pass|Wild Magic (passive feature)}} surge afterwards. | ||
|grants = Tides of Chaos | |grants = Tides of Chaos | ||
|notes = *Normally, a {{D20}} is rolled each time you cast a leveled spell. If the result is 20, then a Wild Magic Surge is triggered (i.e., a 5% chance). Tides of Chaos reduces the [[Difficulty Class]] (DC) to 11 (i.e., a 50% chance). | |notes = *Normally, a {{D20}} is rolled each time you cast a leveled spell. If the result is 20, then a Wild Magic Surge is triggered (i.e., a 5% chance). Tides of Chaos reduces the [[Difficulty Class]] (DC) to 11 (i.e., a 50% chance). |
Revision as of 18:37, 21 May 2024
Tides of Chaos is a toggleable passive feature that grants Advantage on your next Attack Roll, Ability Check, or Saving Throw and increases the chance of a Wild Magic surge afterwards to 50% (normally 5%).
Description
Activate to gain Advantage on your next Attack roll, Ability Check, or Saving throw.
Increased chance of surge afterwards.
Grants:
How to learn
Classes:
- Class level 1: Wild Magic Sorcerer
Notes
- Normally, a d20 is rolled each time you cast a leveled spell. If the result is 20, then a Wild Magic Surge is triggered (i.e., a 5% chance). Tides of Chaos reduces the Difficulty Class (DC) to 11 (i.e., a 50% chance).
- In other words, increases the Wild Magic chance to 50% when you cast a leveled spell (normally 5%).
- Although it is a Reaction, it does not consume a Reaction resource.