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Volatile Shield (Condition): Difference between revisions

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* The shield only bursts after all temporary hit points have been removed. This also removes the condition.
* The shield only bursts after all temporary hit points have been removed. This also removes the condition.
* When the shield bursts, enemies within {{Distance|m=9|ft=30}} are {{Cond|Stunned}} for 1 turn, unless they succeed on an {{Saving throw|Intelligence|dc=15}}.
* When the shield bursts, enemies within {{Distance|m=9|ft=30}} are {{Cond|Stunned}} for 1 turn, unless they succeed on an {{Saving throw|Intelligence|dc=15}}.
| stack id = TEMPORARY_HP
| stack priority = 10
| condition = Stunned
| condition save = INT
| condition dc = 15
}}
}}
{{Inflicts|Stunned|Cond}}

Latest revision as of 10:35, 14 May 2024

  • Affected entity has been granted temporary hit points by an illithid. If these are removed by incoming damage, the shield bursts, possibly Stunning Stunning nearby foes.
  • The shield only bursts after all temporary hit points have been removed. This also removes the condition.
  • When the shield bursts, enemies within 9 m / 30 ft are Stunned Stunned for 1 turn, unless they succeed on an DC 15  Intelligence saving throw.

Properties

Stack ID Stack ID: TEMPORARY_HP

Stack priority Stack priority: 10

Condition: Stunned

Stunned Stunned

DC 15  Intelligence saving throw

Sources of Volatile Shield