Ad placeholder

Spirit Guardians Aura (Condition): Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 7: Line 7:
* On a successful save, targets still take half damage.
* On a successful save, targets still take half damage.
* {{SmallIcon|Saving Throw Icons.png}}[[Saving Throw|WIS Save]]
* {{SmallIcon|Saving Throw Icons.png}}[[Saving Throw|WIS Save]]
| stack id = SPIRIT_GUARDIANS_AURA
| properties = InitiateCombat, BringIntoCombat
| status groups = SG_RemoveOnRespec
| conditions = Spirit Guardians
}}
}}
{{Inflicts|Spirit Guardians|cond}}

Revision as of 09:02, 14 May 2024

This page is about the Spirit Guardians Aura condition. For other similar pages, see Spirit Guardians (disambiguation).
  • Spirits protect the affected entity.
  • Nearby enemies take 3d8Damage TypesRadiant or 3d8Damage TypesNecrotic damage per turn, and Movement Speed is halved.
  • The caster can't become Invisible Invisible while concentrating on this spell.
  • On a successful save, targets still take half damage.
  • WIS Save

Properties

Stack ID Stack ID: SPIRIT_GUARDIANS_AURA

Status groups Status groups: SG_RemoveOnRespec

More properties More properties:

Conditions with the same stack ID

Conditions with the stack ID SPIRIT_GUARDIANS_AURA, only one of these can be applied at the same time:

Condition Effects

Spirit Guardians Aura (Condition) Spirit Guardians Aura

  • Spirits protect the affected entity.
  • Nearby enemies take 3d8Damage TypesRadiant or 3d8Damage TypesNecrotic damage per turn, and Movement Speed is halved.
  • The caster can't become Invisible Invisible while concentrating on this spell.
  • On a successful save, targets still take half damage.
  • WIS Save

Sources of Spirit Guardians Aura