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Greater Invisibility (Condition): Difference between revisions
(Created page with "{{ConditionPage | icon = Greater Invisibility Icon.png | effects = * Entity has {{Advantage}} on {{Attack Roll}}s. Attack Rolls against it have {{Disadvantage}} * When interacting with items, casting spells, or attacking, the entity needs to succeed on a Stealth Check to maintain Invisibility. The Check becomes harder with each successful attempt. }}") |
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{{ConditionPage | {{ConditionPage | ||
| effects = * Entity has {{Advantage}} on {{Attack Roll}}s. Attack Rolls against it have {{Disadvantage}} | | effects = * Entity has {{Advantage}} on {{Attack Roll}}s. Attack Rolls against it have {{Disadvantage}} | ||
* When interacting with items, casting spells, or attacking, the entity needs to succeed on a [[Stealth]] [[Ability Check|Check]] to maintain Invisibility. The Check becomes harder with each successful attempt. | * When interacting with items, casting spells, or attacking, the entity needs to succeed on a [[Stealth]] [[Ability Check|Check]] to maintain Invisibility. The Check becomes harder with each successful attempt. | ||
| stack id = INVISIBILITY | |||
| stack priority = 5 | |||
| properties = UnavailableInActiveRoll, ExcludeFromPortraitRendering | |||
| status groups = SG_Invisible, SG_RemoveOnRespec | |||
}} | }} |
Latest revision as of 00:18, 14 May 2024
- Entity has Advantage on Attack rolls. Attack Rolls against it have Disadvantage
- When interacting with items, casting spells, or attacking, the entity needs to succeed on a Stealth Check to maintain Invisibility. The Check becomes harder with each successful attempt.
Properties
INVISIBILITY
SG_Invisible, SG_RemoveOnRespec
:: 5 :
Conditions with the same stack ID
Conditions with the stack ID INVISIBILITY
, only one of these can be applied at the same time:
Condition | Effects |
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Invisibility ends early if the invisible entity attacks, casts another spell, takes an action, or takes damage. |
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Invisibility ends early if the invisible entity moves, attacks, casts another spell, takes an action, or takes damage. |
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Invisibility ends early if the invisible entity attacks, casts another spell, interacts with an object, takes an action or bonus action, or is damaged. |
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Invisibility ends early if the invisible entity moves, attacks, casts another spell, takes an action, or takes damage. |
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Invisibility ends early if the invisible entity attacks, casts another spell, takes an action, or takes damage. |