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Barkskin (Condition): Difference between revisions
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(Created page with "{{ConditionPage | effects = * Armour Class increased to 16. }}") |
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{{ConditionPage | {{ConditionPage | ||
| effects = | | effects = * {{Armour Class}} increased to 16. | ||
* | | notes = * If your Armour Class is lower than 16, Barkskin changes your base Armour Class to 16 with no other bonuses allowed from any source. | ||
* {{Cond|Mage Armour}}, {{SAI|Draconic Resilience}}, {{SAI|Unarmoured Defence (Barbarian)}}, {{SAI|Unarmoured Defence (Monk)}} and {{Cond|Barkskin}} all change your base armour class and therefore do not stack. | |||
** If you have multiple of these you will only get the benefit of the one that gives the most {{Armour Class}}. | |||
* Barkskin can work while in {{SAI|Wild Shape}}. | |||
** This effect only works on forms with an {{Armour Class}} of less than 16. | |||
| stack id = BARKSKIN | |||
| status groups = SG_RemoveOnRespec | |||
}} | }} |
Latest revision as of 21:56, 13 May 2024
Notes
- If your Armour Class is lower than 16, Barkskin changes your base Armour Class to 16 with no other bonuses allowed from any source.
- , , , and all change your base armour class and therefore do not stack.
- If you have multiple of these you will only get the benefit of the one that gives the most Armour Class.
- Barkskin can work while in
- This effect only works on forms with an Armour Class of less than 16.
.
Conditions with the same stack ID
Conditions with the stack ID BARKSKIN
, only one of these can be applied at the same time:
Condition | Effects |
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