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Elemental Infusion: Difference between revisions

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(Created page with "{{Passive feature page | summary = '''Elemental Infusion''' is a passive feature that adds elemental damage to the wearer's next weapon attack, after dealing elemental damage with a spell. | description = When you deal {{DamageType|Acid}}, {{DamageType|Cold}}, {{DamageType|Fire}}, {{DamageType|Lightning}}, or {{DamageType|Thunder}} damage using a Spell or a Cantrip, that element infuses your weapon. Until the end of your next turn, you deal an additional {{DieIc...")
 
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Until the end of your next turn, you deal an additional {{DieIcon|d4|Slashing}} '''1d4''' damage of that element on your first successful weapon attack.
Until the end of your next turn, you deal an additional {{DieIcon|d4|Slashing}} '''1d4''' damage of that element on your first successful weapon attack.


{{Condition|Acid Infusion|duration=2}}
{{Condition|Cold Infusion|duration=2}}
{{Condition|Fire Infusion|duration=2}}
{{Condition|Lightning Infusion|duration=2}}
{{Condition|Thunder Infusion|duration=2}}
| granted by items = Ring of Elemental Infusion
}}
}}
== Condition: Acid Infusion ==
<div class="bg3wiki-tooltip-box bg3wiki-tooltip-gradient-common">
{{Condition|Acid Infusion|duration=2}}{{main namespace only|{{Inflicts|Acid Infusion|pass}}}}
</div>
== Condition: Cold Infusion ==
<div class="bg3wiki-tooltip-box bg3wiki-tooltip-gradient-common">
{{Condition|Cold Infusion|duration=2}}{{main namespace only|{{Inflicts|Cold Infusion|pass}}}}
</div>
== Condition: Fire Infusion ==
<div class="bg3wiki-tooltip-box bg3wiki-tooltip-gradient-common">
{{Condition|Fire Infusion|duration=2}}{{main namespace only|{{Inflicts|Fire Infusion|pass}}}}
</div>
== Condition: Lightning Infusion ==
<div class="bg3wiki-tooltip-box bg3wiki-tooltip-gradient-common">
{{Condition|Lightning Infusion|duration=2}}{{main namespace only|{{Inflicts|Lightning Infusion|pass}}}}
</div>
== Condition: Thunder Infusion ==
<div class="bg3wiki-tooltip-box bg3wiki-tooltip-gradient-common">
{{Condition|Thunder Infusion|duration=2}}{{main namespace only|{{Inflicts|Thunder Infusion|pass}}}}
</div>

Latest revision as of 18:57, 13 May 2024

Elemental Infusion is a passive feature that adds elemental damage to the wearer's next weapon attack, after dealing elemental damage with a spell.

Description

When you deal Damage TypesAcid, Damage TypesCold, Damage TypesFire, Damage TypesLightning, or Damage TypesThunder damage using a Spell or a Cantrip, that element infuses your weapon.

Until the end of your next turn, you deal an additional D4 Slashing.png 1d4 damage of that element on your first successful weapon attack.

How to learn

Granted by the equipment:

Condition: Acid Infusion[edit | edit source]

Acid Infusion Acid Infusion

Duration: 2 turns

  • The affected entity deals an additional 1d4Damage TypesAcid the next time it deals damage with a weapon.

Condition: Cold Infusion[edit | edit source]

Cold Infusion Cold Infusion

Duration: 2 turns

  • The affected entity deals an additional 1d4Damage TypesCold the next time it deals damage with a weapon.

Condition: Fire Infusion[edit | edit source]

Fire Infusion Fire Infusion

Duration: 2 turns

  • The affected entity deals an additional 1d4Damage TypesFire the next time it deals damage with a weapon.

Condition: Lightning Infusion[edit | edit source]

Lightning Infusion Lightning Infusion

Duration: 2 turns

  • The affected entity deals an additional 1d4Damage TypesLightning the next time it deals damage with a weapon.

Condition: Thunder Infusion[edit | edit source]

Thunder Infusion Thunder Infusion

Duration: 2 turns

  • The affected entity deals an additional 1d4Damage TypesThunder the next time it deals damage with a weapon.