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Elemental Infusion: Difference between revisions
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HiddenDragon (talk | contribs) (Created page with "{{Passive feature page | summary = '''Elemental Infusion''' is a passive feature that adds elemental damage to the wearer's next weapon attack, after dealing elemental damage with a spell. | description = When you deal {{DamageType|Acid}}, {{DamageType|Cold}}, {{DamageType|Fire}}, {{DamageType|Lightning}}, or {{DamageType|Thunder}} damage using a Spell or a Cantrip, that element infuses your weapon. Until the end of your next turn, you deal an additional {{DieIc...") |
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Until the end of your next turn, you deal an additional {{DieIcon|d4|Slashing}} '''1d4''' damage of that element on your first successful weapon attack. | Until the end of your next turn, you deal an additional {{DieIcon|d4|Slashing}} '''1d4''' damage of that element on your first successful weapon attack. | ||
}} | }} | ||
== Condition: Acid Infusion == | |||
<div class="bg3wiki-tooltip-box bg3wiki-tooltip-gradient-common"> | |||
{{Condition|Acid Infusion|duration=2}}{{main namespace only|{{Inflicts|Acid Infusion|pass}}}} | |||
</div> | |||
== Condition: Cold Infusion == | |||
<div class="bg3wiki-tooltip-box bg3wiki-tooltip-gradient-common"> | |||
{{Condition|Cold Infusion|duration=2}}{{main namespace only|{{Inflicts|Cold Infusion|pass}}}} | |||
</div> | |||
== Condition: Fire Infusion == | |||
<div class="bg3wiki-tooltip-box bg3wiki-tooltip-gradient-common"> | |||
{{Condition|Fire Infusion|duration=2}}{{main namespace only|{{Inflicts|Fire Infusion|pass}}}} | |||
</div> | |||
== Condition: Lightning Infusion == | |||
<div class="bg3wiki-tooltip-box bg3wiki-tooltip-gradient-common"> | |||
{{Condition|Lightning Infusion|duration=2}}{{main namespace only|{{Inflicts|Lightning Infusion|pass}}}} | |||
</div> | |||
== Condition: Thunder Infusion == | |||
<div class="bg3wiki-tooltip-box bg3wiki-tooltip-gradient-common"> | |||
{{Condition|Thunder Infusion|duration=2}}{{main namespace only|{{Inflicts|Thunder Infusion|pass}}}} | |||
</div> |
Latest revision as of 18:57, 13 May 2024
Elemental Infusion is a passive feature that adds elemental damage to the wearer's next weapon attack, after dealing elemental damage with a spell.
Description
When you deal Acid, Cold, Fire, Lightning, or Thunder damage using a Spell or a Cantrip, that element infuses your weapon.
Until the end of your next turn, you deal an additional 1d4 damage of that element on your first successful weapon attack.
How to learn
Granted by the equipment: