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Demonspirit Aura: Difference between revisions

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At the start of the summoned creatures turn, it must succeed a {{Saving Throw|Wisdom}} or be driven {{Cond|Demonspirit Madness|Mad}}.
At the start of the summoned creatures turn, it must succeed a {{Saving Throw|Wisdom}} or be driven {{Cond|Demonspirit Madness|Mad}}.
| image = Demonspirit Aura.webp
| image = Demonspirit Aura.webp
| icon = Demonspirit Aura Icon.webp
| toggleable = yes
| toggleable = yes
| additional =  
| additional =  
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| aoe m = 9
| aoe m = 9
| aoe ft = 30
| aoe ft = 30
| condition = Demonspirit  
| condition = Demonspirit Aura
| condition duration =  
| condition duration =  
| condition save =  
| condition save =  
| condition2 =Demonspirit Madness
| condition2 duration = 1
| condition2 save = Wisdom
| granted by spells =  
| granted by spells =  
| used by creatures =
| used by creatures =

Latest revision as of 18:32, 13 May 2024

Demonspirit Aura.webp

Demonspirit Aura is a toggleable passive feature granted by the Abyss Beckoners that improve the damage resistance of summons at the risk of driving them mad mad.

Description

The wearer's summoned creatures have resistance to all damage except Damage TypesPsychic damage.

At the start of the summoned creatures turn, it must succeed a Wisdom saving throw or be driven Mad Mad.

Details

Toggleable

Condition: Demonspirit Aura

Demonspirit Aura Demonspirit Aura

How to learn

Granted by the equipment:

Notes

  • Even though it is not stated ingame the aura has a size of AoE: 9 m / 30 ft (Radius) coming from the wearer.
    • This can be seen ingame as a red circle around the player.