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Blink (Condition): Difference between revisions
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{{ConditionPage | {{ConditionPage | ||
|name = Blink | |name = Blink | ||
|effects = At the end of each turn, there is a chance the affected entity | |effects =* At the end of each turn, there is a chance the affected entity gets {{Cond|Blinked to the Ethereal Plane}}, where it can't be harmed, seen or affected. | ||
While in the Ethereal Plane, the entity can't move or interact with anything in the world. It can only choose to teleport up to {{Distance|m=6|ft=20}}. When combat ends, so does this effect. | * While in the Ethereal Plane, the entity can't move or interact with anything in the world. It can only choose to teleport up to {{Distance|m=6|ft=20}}. When combat ends, so does this effect. | ||
'''Grants:''' | |||
* {{SAI|Dismiss Blink|w=40}} | |||
|stack id = BLINK | |||
|status groups = SG_RemoveOnRespec | |||
|tick type = end turn | |||
|condition = Blinked to the Ethereal Plane | |||
|condition duration = 1 | |||
|notes = | |||
}} | }} | ||
== Notes == | == Notes == | ||
{{FRWiki|Ethereal Plane|long}} | {{FRWiki|Ethereal Plane|long}} |
Latest revision as of 18:25, 13 May 2024
- At the end of each turn, there is a chance the affected entity gets , where it can't be harmed, seen or affected.
- While in the Ethereal Plane, the entity can't move or interact with anything in the world. It can only choose to teleport up to 6 m / 20 ft. When combat ends, so does this effect.
Grants:
Properties
BLINK
: end of turn
Condition: Blinked to the Ethereal Plane
Duration: 1 turn
- Affected entity is in the Ethereal Plane, where it can't be harmed, seen, or affected.
- While in the Ethereal Plane, the entity can't move or interact with anything in the world. It can choose to teleport up to 6m / 20ft.
- At the end of each turn, there is a chance it reappears in the Material Plane. When combat ends, so does this effect.
Conditions with the same stack ID
Conditions with the stack ID BLINK
, only one of these can be applied at the same time:
Condition | Effects |
---|---|
Grants: |