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Enrage: Difference between revisions
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{{ActionPage | |||
| summary = '''Enrage''' is a {{SAI|Wild Shape: Owlbear}} | | summary = '''Enrage''' is a {{SAI|Wild Shape: Owlbear}} action that gives a temporary boost to your [[Strength]], [[Constitution]], and hit points. | ||
| description = Give in to the owlbear's base instincts to increase your [[Strength]] by 2 and possibly make nearby creatures {{Cond|Fearful}} | | description = Give in to the owlbear's base instincts to increase your [[Strength]] and [[Constitution]] by 2, gain {{temp hp|12}}, and possibly make nearby creatures {{Cond|Fearful}}. | ||
This enraged state will end early if the temporary hit points are lost. | |||
| warning = | |||
| image = Rage Bear Heart.webp | | image = Rage Bear Heart.webp | ||
| cost = bonus | | controller icon = Rage Bear Heart Icon.webp | ||
| icon = Rage Bear Heart Unfaded Icon.webp | |||
| cost = bonus, rage | |||
| damage = | | damage = | ||
| attack roll = | | attack roll = | ||
| | | aoe = radius | ||
| | | aoe m = 4 | ||
| | | aoe ft = 13 | ||
| save = CON | | save = CON | ||
| condition = Owlbear's Rage | | save dc = 17 | ||
| condition = Owlbear's Rage (Wildshape) | |||
| condition duration = 3 | | condition duration = 3 | ||
| condition save = | | condition save = | ||
| condition2 = Fearful | | condition2 = Fearful | ||
| condition2 duration = 1 | | condition2 duration = 1 | ||
| condition2 save = | | condition2 save = CON | ||
| used by creatures = | | condition2 dc = 17 | ||
| used by creatures = Wild Shape: Owlbear | |||
| notes = | | notes = | ||
* The in-game tooltip does not accurately describe this ability. It says: "Give in to the owlbear's base instincts to increase your [[Strength]] by 2 and possibly make nearby creatures {{Cond|Fearful}}." | |||
* When wild shaping into an owlbear, you gain 3 Rage charges to spend on Enrage. | |||
* Allies can also be affected by the fear effect if they are in range. | |||
}} | }} |
Latest revision as of 03:02, 10 May 2024
Enrage is a Strength, Constitution, and hit points.
action that gives a temporary boost to yourDescription
Give in to the owlbear's base instincts to increase your Strength and Constitution by 2, gain 12 temporary hit points, and possibly make nearby creatures .
This enraged state will end early if the temporary hit points are lost.
Properties
- Cost:
- Bonus action + Rage Charge
- Details:
- AoE: 4 m / 13 ft (Radius)
- CON Save (DC 17)
Condition: Owlbear's Rage (Wildshape)
Duration: 3 turns
- The owlbear is enraged! Strength and Constitution are increased by 2.
- The owlbear gains 12 temporary hit points.
- When these temporary hitpoints are depleted, the rage ends.
Condition: Fearful
Duration: 1 turn
DC 17 Constitution saving throw
- Has Disadvantage on Ability Checks and Attack rolls.
- It must run from the source of its fear and cannot take any additional actions.
- Targets can make a Saving throw to shake off this effect if they end their turn out of sight from their source of fear.
How to learn
Used by creatures: Wild Shape: Owlbear
Notes
- The in-game tooltip does not accurately describe this ability. It says: "Give in to the owlbear's base instincts to increase your Strength by 2 and possibly make nearby creatures ."
- When wild shaping into an owlbear, you gain 3 Rage charges to spend on Enrage.
- Allies can also be affected by the fear effect if they are in range.