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Enrage: Difference between revisions
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| damage = | | damage = | ||
| attack roll = | | attack roll = | ||
| | | aoe = radius | ||
| | | aoe m = 4 | ||
| aoe ft = 13 | |||
| save = CON | | save = CON | ||
| save dc = 17 | | save dc = 17 |
Latest revision as of 03:02, 10 May 2024
Enrage is a Strength, Constitution, and hit points.
action that gives a temporary boost to yourDescription
Give in to the owlbear's base instincts to increase your Strength and Constitution by 2, gain 12 temporary hit points, and possibly make nearby creatures .
This enraged state will end early if the temporary hit points are lost.
Properties
- Cost:
- Bonus action + Rage Charge
- Details:
- AoE: 4 m / 13 ft (Radius)
- CON Save (DC 17)
Condition: Owlbear's Rage (Wildshape)
Duration: 3 turns
- The owlbear is enraged! Strength and Constitution are increased by 2.
- The owlbear gains 12 temporary hit points.
- When these temporary hitpoints are depleted, the rage ends.
Condition: Fearful
Duration: 1 turn
DC 17 Constitution saving throw
- Has Disadvantage on Ability Checks and Attack rolls.
- It must run from the source of its fear and cannot take any additional actions.
- Targets can make a Saving throw to shake off this effect if they end their turn out of sight from their source of fear.
How to learn
Used by creatures: Wild Shape: Owlbear
Notes
- The in-game tooltip does not accurately describe this ability. It says: "Give in to the owlbear's base instincts to increase your Strength by 2 and possibly make nearby creatures ."
- When wild shaping into an owlbear, you gain 3 Rage charges to spend on Enrage.
- Allies can also be affected by the fear effect if they are in range.