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* The DC of the (Special) Attacks of the Wild Shape forms is determined as follows: 8 + Proficiency + WIS Modifier. | * The DC of the (Special) Attacks of the Wild Shape forms is determined as follows: 8 + Proficiency + WIS Modifier. | ||
* Most gear, some feats, and many other effects do not function in Wildshape the way they normally do. See [https://www.reddit.com/r/BaldursGate3/comments/15ikanj/list_of_feats_and_features_that_work_with/ List of feats and features that work with wildshape] for more information. | * Most gear, some feats, and many other effects do not function in Wildshape the way they normally do. See [https://www.reddit.com/r/BaldursGate3/comments/15ikanj/list_of_feats_and_features_that_work_with/ List of feats and features that work with wildshape] for more information. | ||
* Speaking to current party members while roaming the world, or talking to active/inactive party members in the camp reverts you temporarily to | * Speaking to current party members while roaming the world, or talking to active/inactive party members in the camp reverts you temporarily to your original form while the dialogue lasts. This does not work with non-companion NPC's with the exception of [[Withers]] and [[Mizora]]. | ||
* Being shapeshifted into a animal-type form lets you understand other animals in the world freely, without using spells or potions, even though shapeshifting does not grant the player condition of {{Cond|Speak with Animals}}. Does not work with Myrmidon forms from '''{{SAI|Combat Wild Shape}}''', the {{Class|Circle of the Moon}} variant. | * Being shapeshifted into a animal-type form lets you understand other animals in the world freely, without using spells or potions, even though shapeshifting does not grant the player condition of {{Cond|Speak with Animals}}. Does not work with Myrmidon forms from '''{{SAI|Combat Wild Shape}}''', the {{Class|Circle of the Moon}} variant. | ||
| higher levels = | | higher levels = |
Revision as of 19:02, 9 May 2024
Wild Shape is an Action gained by Druids at Level 2 that allows them to magically transform into various creatures in order to fight in combat or explore the environment.
See also: enhanced version with extra exclusive forms.
, theDescription
Magically assume the shape of a beast.
While in animal shape, you can't talk or cast Spells. You take on the attributes of your beast form -- excluding your Intelligence, Wisdom, and Charisma scores.
When your beast form drops to 0 Hit Points, you revert to your normal form.
Properties
- Cost:
- Action + Wild Shape Charge
- Details:
- Grants access to the forms , , , and .
- Your physical Ability Scores (, , and ) become the Ability Scores of the creature while Wild Shaped. Your Hit Points and Armour Class also become that of the transformed creature. You retain the mental Ability Scores (, , and ) of your original form. Your movement speed is based on your racial movement speed, but some shapes add a bonus.
- When you reach 0 Hit Points, you revert back to your original form (with the same Hit Points you had before Wild Shaping). If you take damage that reduces the Wild Shape form's Hit Points below 0, the remaining damage is applied to your original form. If the remaining damage is also enough to reduce your original form to 0 Hit Points, you die instantly, skipping the usual Death Saving Throws.
- If you cast a Concentration Spell before entering Wild Shape, entering Wild Shape does not end your Concentration on it.
- You can't cast spells while in Wild Shape, and furthermore can't take any action outside of those available to your Wild Shape.
- Your equipped items are merged into your beast form and do not have any effect until you revert back.
- You retain your normal Skill and Saving throw Proficiencies while Wild Shaped, but the total bonuses for Strength, Dexterity, and Constitution-based rolls are influenced by your new animal form ability scores.
- Your beast form has a fixed number of base Hit Points that increase every two levels that you advance in the Druid class after unlocking each unique creature type. The Hit Point increase is calculated by a factor depending on the shape you are using:
- Sabre-Tooth, Panther: 1.15
- Myrmidons, Rothe, Owlbear: 1.2
- Bear, Badger, Spider: 1.3
- Wolf: 1.4
- The damage dealt by beast form attacks depends on the form used:
- 1d4 damage: Bear (Claws), Dire Raven (Beak, Rend Vision), Panther (Bite), Owlbear (Rupture, claws, Crushing Flight)
- 1d6 damage: Badger (Bite), Spider (Bite), Rothe (Gore, Charge), Panther (Jugular Strike, Pounce)
- The damage die for all these attacks increases by one size (e.g., from 1d4 to 1d6) at level 4, again at level 8, and again at level 12.
- The DC of the (Special) Attacks of the Wild Shape forms is determined as follows: 8 + Proficiency + WIS Modifier.
- Most gear, some feats, and many other effects do not function in Wildshape the way they normally do. See List of feats and features that work with wildshape for more information.
- Speaking to current party members while roaming the world, or talking to active/inactive party members in the camp reverts you temporarily to your original form while the dialogue lasts. This does not work with non-companion NPC's with the exception of Withers and Mizora.
- Being shapeshifted into a animal-type form lets you understand other animals in the world freely, without using spells or potions, even though shapeshifting does not grant the player condition of . Does not work with Myrmidon forms from , the variant.
At Higher Levels
- At 4th level grants access to the form .
- At 6th level grants access to the forms and .
- At 10th level grants access to the form .
All Wild Shape Forms
Creature | Level Learned | Base AC | Dex Mod to AC | AC | HP (Base) | HP (At Level 12) | STR | DEX | CON |
---|---|---|---|---|---|---|---|---|---|
2 | 10 | +0 | 10 | 13 | 48 | 14 | 10 | 15 | |
2* | 12 | +0 | 12 | 30 | 111 | 19 | 10 | 16 | |
2 | 10 | +2 | 12 | 2 | 2 | 6 | 15 | 10 | |
2 | 11 | +3 | 14 | 20 | 74 | 14 | 16 | 12 | |
2 | 12 | +2 | 14 | 18 | 97 | 17 | 15 | 15 | |
4* | 14 | +2 | 16 | 13 | 13 | 6 | 14 | 8 | |
4 | 10 | +0 | 10 | 23 | 48 | 18 | 10 | 14 | |
6 | 12 | +2 | 14 | 45 | 68 | 14 | 15 | 10 | |
6 | 14 | +1 | 15 | 65 | 112 | 20 | 12 | 17 | |
8* | 12 | +1 | 13 | 67 | 89 | 18 | 13 | 15 | |
10 | 13 | +1 | 14 | 74 | 96 | 19 | 13 | 17 | |
10* | 16 | +2 | 18 | 90 | 108 | 18 | 14 | 14 | |
10* | 18 | +0 | 18 | 103 | 124 | 18 | 10 | 17 | |
10* | 14 | +4 | 18 | 90 | 108 | 13 | 18 | 15 | |
10* | 16 | +2 | 18 | 90 | 108 | 18 | 14 | 16 |
- * Only available to Circle of the Moon Druids.
Variants
How to learn
Classes:
- Class level 2: Druid
Notes
- For April Fools 2023, Larian Studios posted a tweet "announcing" a new wild shape for Druids: the Waterdhavian Cheese Wheel.
- Illithid Power Druid Bonus Action in Early Access that morphed the Druid into an Intellect Devourer. was an
External links
- Wild shape on the Forgotten Realms Wiki