Cost: Action to Cost: Bonus Action, which reflects how the ability works in the game right now.
HiddenDragon (talk | contribs) mNo edit summary |
(Cost: Action to Cost: Bonus Action, which reflects how the ability works in the game right now.) |
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| level = 2 | | level = 2 | ||
| school = Transmutation | | school = Transmutation | ||
| ritual = | | ritual = | ||
| summary = This spell allows spellcasters to re-heat up a metal weapon or armour on the targeted creature, forcing them to let go or receive damage or suffer various penalties. | | summary = This spell allows spellcasters to re-heat up a metal weapon or armour on the targeted creature, forcing them to let go or receive damage or suffer various penalties. | ||
| description = Cause a metal [[Weapons|Weapon]] or [[Armour]] to glow red-hot and force the creature touching it to let go or receive {{Disadvantage}} on {{Attack Roll}}s and [[Ability Check|Ability Checks]]. If the creature is only wearing metal armour, it always receives Disadvantage. | | description = Cause a metal [[Weapons|Weapon]] or [[Armour]] to glow red-hot and force the creature touching it to let go or receive {{Disadvantage}} on {{Attack Roll}}s and [[Ability Check|Ability Checks]]. If the creature is only wearing metal armour, it always receives Disadvantage. | ||
If the creature is still touching the metal, you can use a [[Bonus Action]] on subsequent turns to {{SAI|Reapply Heat Metal}} to deal another {{DamageText|2d8|Fire}} damage and force the creature to let go or receive Disadvantage. | If the creature is still touching the metal, you can use a [[Bonus Action]] on subsequent turns to {{SAI|Reapply Heat Metal}} to deal another {{DamageText|2d8|Fire}} damage and force the creature to let go or receive Disadvantage. | ||
| cost = | | cost = bonus | ||
| attack roll = | | attack roll = | ||
| damage = 2d8 | | damage = 2d8 | ||
| damage modifier = | | damage modifier = | ||
| damage type = Fire | | damage type = Fire | ||
| damage save = | | damage save = | ||
| damage save effect = | | damage save effect = | ||
| damage per = | | damage per = | ||
| extra damage = | | extra damage = | ||
| extra damage modifier = | | extra damage modifier = | ||
| extra damage type = | | extra damage type = | ||
| extra damage save = | | extra damage save = | ||
| extra damage save effect = | | extra damage save effect = | ||
| extra damage per = | | extra damage per = | ||
| concentration = yes | | concentration = yes | ||
| save = CON | | save = CON | ||
| range = ranged | | range = ranged | ||
| range m = | | range m = | ||
| range ft = | | range ft = | ||
| aoe = | | aoe = | ||
| aoe m = | | aoe m = | ||
| aoe ft = | | aoe ft = | ||
| condition = Heat Metal | | condition = Heat Metal | ||
| condition duration = 10 | | condition duration = 10 | ||
| condition save = Constitution | | condition save = Constitution | ||
| area = | | area = | ||
| area category = | | area category = | ||
| area shape = | | area shape = | ||
| area range m = | | area range m = | ||
| area range ft = | | area range ft = | ||
| area duration = | | area duration = | ||
| area turn start damage = | | area turn start damage = | ||
| area turn start damage type = | | area turn start damage type = | ||
| area turn start damage save = | | area turn start damage save = | ||
| area turn start damage save effect = | | area turn start damage save effect = | ||
| area turn end damage = | | area turn end damage = | ||
| area turn end damage type = | | area turn end damage type = | ||
| area turn end damage save = | | area turn end damage save = | ||
| area turn end damage save effect = | | area turn end damage save effect = | ||
| area condition = | | area condition = | ||
| area condition 2 = | | area condition 2 = | ||
| area condition 3 = | | area condition 3 = | ||
| area condition 4 = | | area condition 4 = | ||
| higher levels = [[Spells#Upcasting|Upcast]]: Casting {{SAI|Heat Metal}} at a higher level deals an extra {{DamageText|1d8|Fire}} damage for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 2nd when reapplying it. | | higher levels = [[Spells#Upcasting|Upcast]]: Casting {{SAI|Heat Metal}} at a higher level deals an extra {{DamageText|1d8|Fire}} damage for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 2nd when reapplying it. | ||
| other ways to learn = * Granted the following turn after casting {{SAI|Heat Metal}} on a target so long as concentration is maintained. | | other ways to learn = * Granted the following turn after casting {{SAI|Heat Metal}} on a target so long as concentration is maintained. | ||
| notes = | | notes = | ||
| video = | | video = | ||
}} | }} | ||
== External Links == | == External Links == | ||
* {{FRWiki|Heat metal|long}} | * {{FRWiki|Heat metal|long}} |