Ad placeholder
Circle of the Land: Difference between revisions
Jump to navigation
Jump to search
HiddenDragon (talk | contribs) (Switch to tables, use T:Pass to link to passive feature) |
HiddenDragon (talk | contribs) mNo edit summary |
||
Line 54: | Line 54: | ||
{{SAI|Silence|c=16}}* | {{SAI|Silence|c=16}}* | ||
|- | |- | ||
| {{Pass|Forest (passive feature)}} | | {{Pass|Forest (passive feature)|Forest}} | ||
| {{SAI|Barkskin|c=16}} | | {{SAI|Barkskin|c=16}} | ||
{{SAI|Hold Person|c=16}} | {{SAI|Hold Person|c=16}} | ||
Line 70: | Line 70: | ||
{{SAI|Darkness|c=16}}* | {{SAI|Darkness|c=16}}* | ||
|- | |- | ||
| {{Pass|Underdark (passive feature)}} | | {{Pass|Underdark (passive feature)|Underdark}} | ||
| {{SAI|Web|c=16}}* | | {{SAI|Web|c=16}}* | ||
{{SAI|Misty Step}}* | {{SAI|Misty Step}}* | ||
Line 100: | Line 100: | ||
{{SAI|Hypnotic Pattern|c=16}}* | {{SAI|Hypnotic Pattern|c=16}}* | ||
|- | |- | ||
| {{Pass|Forest (passive feature)}} | | {{Pass|Forest (passive feature)|Forest}} | ||
| {{SAI|Call Lightning|c=16}} | | {{SAI|Call Lightning|c=16}} | ||
{{SAI|Plant Growth}} | {{SAI|Plant Growth}} | ||
Line 116: | Line 116: | ||
{{SAI|Vampiric Touch|c=16}}* | {{SAI|Vampiric Touch|c=16}}* | ||
|- | |- | ||
| {{Pass|Underdark (passive feature)}} | | {{Pass|Underdark (passive feature)|Underdark}} | ||
| {{SAI|Gaseous Form|c=16}}* | | {{SAI|Gaseous Form|c=16}}* | ||
{{SAI|Stinking Cloud|c=16}}* | {{SAI|Stinking Cloud|c=16}}* | ||
Line 148: | Line 148: | ||
{{SAI|Wall of Fire|c=16}} | {{SAI|Wall of Fire|c=16}} | ||
|- | |- | ||
| {{Pass|Forest (passive feature)}} | | {{Pass|Forest (passive feature)|Forest}} | ||
| {{SAI|Conjure Minor Elemental}} | | {{SAI|Conjure Minor Elemental}} | ||
{{SAI|Grasping Vine|c=16}} | {{SAI|Grasping Vine|c=16}} | ||
Line 164: | Line 164: | ||
{{SAI|Grasping Vine|c=16}} | {{SAI|Grasping Vine|c=16}} | ||
|- | |- | ||
| {{Pass|Underdark (passive feature)}} | | {{Pass|Underdark (passive feature)|Underdark}} | ||
| {{SAI|Greater Invisibility|c=16}}* | | {{SAI|Greater Invisibility|c=16}}* | ||
{{SAI|Dominate Beast|c=16}} | {{SAI|Dominate Beast|c=16}} | ||
Line 191: | Line 191: | ||
{{SAI|Insect Plague|c=16}} | {{SAI|Insect Plague|c=16}} | ||
|- | |- | ||
| {{Pass|Forest (passive feature)}} | | {{Pass|Forest (passive feature)|Forest}} | ||
| {{SAI|Mass Cure Wounds}} | | {{SAI|Mass Cure Wounds}} | ||
{{SAI|Contagion}} | {{SAI|Contagion}} | ||
Line 207: | Line 207: | ||
{{SAI|Cloudkill|c=16}}* | {{SAI|Cloudkill|c=16}}* | ||
|- | |- | ||
| {{Pass|Underdark (passive feature)}} | | {{Pass|Underdark (passive feature)|Underdark}} | ||
| {{SAI|Contagion}} | | {{SAI|Contagion}} | ||
{{SAI|Cloudkill|c=16}}* | {{SAI|Cloudkill|c=16}}* |
Revision as of 22:35, 7 May 2024
Druids of this Circle connect to powerful magic that flows through the earth and binds all living things together.
Druids of this Circle connect to powerful magic that flows through the earth and binds all living things together.
Circle of the Land is one of the Subclasses of Druid. These Druids are more specialized in spellcasting to attack enemies or support allies in combat. They also have the ability to recover a certain amount of Spell Slots once per day.
Subclass Features
This subclass obtains all the features from its base class, Druid, in addition to its unique features outlined below.
Level 2
- Replenish expended spell slots while out of combat.
- Natural Recovery strength: 1
- The combined number and level of Spell Slots the Natural Recovery action can restore.
- Natural Recovery Charge
- Replenished by Long Rest
- Bonus Cantrip
- Choose an additional Cantrip from the Druid spell list.
Level 3
- 2nd Level Circle of the Land Spells
- Gain access to Spells associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare.
Land | Spells |
---|---|
* | *
|
* | |
* | |
* | |
* | |
*
* |
- Spells marked with * are not on the druid spell list.
- (Note: Circle of the Land is chosen at levels 3, 5, 7 and 9. At each of these levels, you can select any of the 8 Land choices, regardless of what you have chosen previously)
Level 5
- 3rd Level Circle of the Land Spells
- Gain access to Spells associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare.
Land | Spells |
---|---|
| |
* | |
* | |
* |
Level 6
- Difficult Terrain no longer slows you down.
Level 7
- 4th Level Circle of the Land Spells
- Gain access to Spells associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare.
Land | Spells |
---|---|
|
|
* |
Level 9
- 5th Level Circle of the Land Spells
- Gain access to Spells associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare.
Land | Spells |
---|---|
| *
|
|
|
|
|
| |
Level 10
- You can't be charmed or frightened by elementals and fey. Disease and poison no longer affect you.