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Rotting (Condition): Difference between revisions
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| effects = | | effects = | ||
Open wound is starting to rot. | Open wound is starting to rot. | ||
* {{Disadvantage}} on | * {{Disadvantage}} on {{Ability Check}}s and {{SavingThrow}}s using Charisma. | ||
* {{Duration|20}} | * {{Duration|20}} | ||
* {{SavingThrow|CON|dc=15}} to remove condition. Failure will lead to you gaining {{Cond|Flesh Rot}}. | * {{SavingThrow|CON|dc=15}} to remove condition. Failure will lead to you gaining {{Cond|Flesh Rot}}. | ||
| disease = yes | | disease = yes | ||
| stack id = HAG_ROT | |||
| status groups = SG_Disease | |||
| properties = IgnoreResting | |||
| notes = | |||
* Can be ended early by anything that cures a [[Diseased|Disease]], such as [[Lesser Restoration]], [[Lay on Hands]], or [[Potion of Vitality]]. | |||
}} | }} | ||
{{Inflicts|Flesh Rot|cond}} | {{Inflicts|Flesh Rot|cond}} |
Latest revision as of 17:40, 6 May 2024
Open wound is starting to rot.
- Disadvantage on Ability checks and Saving throws using Charisma.
- Duration: 20 turns
- DC 15 Constitution saving throw to remove condition. Failure will lead to you gaining .
Properties
HAG_ROT
Notes
- Can be ended early by anything that cures a Disease, such as Lesser Restoration, Lay on Hands, or Potion of Vitality.
Conditions with the same stack ID
Conditions with the stack ID HAG_ROT
, only one of these can be applied at the same time:
Condition | Effects |
---|---|
Open wound is starting to rot.
|