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Hellfire Missiles: Difference between revisions
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| on save = Targets still take half damage. | | on save = Targets still take half damage. | ||
| area = Hellfire | | area = Hellfire | ||
| area shape = radius | | area shape = radius | ||
| area range m = 6 | | area range m = 6 | ||
| area range ft = 20 | | area range ft = 20 | ||
| area duration = 1 | | area duration = 1 | ||
| additional = | | additional = | ||
| used by creatures = Steel Watcher Titan | | used by creatures = Steel Watcher Titan | ||
| notes = | | notes = | ||
}} | }} |
Latest revision as of 23:17, 4 May 2024
Hellfire Missiles is an Action used by the Steel Watcher Titan. This ability launchs 24 hellfire missiles that saturate an area in Hellfire surfaces and deals damage per missile strike.
Description
Shoot 24 hellfire missiles upwards that rain down on enemies. Each missile deals 4d6Fire damage.
Hellfire ignores Resistance and Immunity to Fire damage.
Properties
- Cost:
- Action
- Damage:
- 96d6 (96~576) Fire
- Details:
- Range: 100 m / 333 ft
- Creates Area: Hellfire
- DEX Save (Spell save DC) (On Save: Targets still take half damage.)
Area: Hellfire
Hellfire
Duration: 1 turn
AoE: 6 m / 20 ft (Radius)
Deals 6d6 Fire damage per turn that ignores Resistances and Immunities.
- Type: Surface
Condition: Roiling Hellfire
6d6 (6~36) Fire damage
How to learn
Used by creatures: Steel Watcher Titan