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Healing Vapours: Difference between revisions

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| aoe ft = 30
| aoe ft = 30
| save =  
| save =  
| area = Water
| area = Water (surface)
| area category = surface
| area shape = Radius
| area shape = Radius
| area range m = 9
| area range m = 9

Revision as of 23:16, 4 May 2024

Generic Healing.webp

Healing Vapours is a Water Myrmidon action. You can use this ability to heal nearby creatures or hurt them if you are poisoned.

Description

Exude water vapour with your general elemental dampness, healing nearby creatures for 2d8hit points.

If you are Poisoned Poisoned, the water is tainted, and instead of healing it deals 2d8Damage TypesPoison damage to nearby creatures.

Properties

Cost:
Action
Damage:
D8 Healing.png 2d8 (2~16) hit points (conditional)
+
D8 Poison.png 2d8 (2~16) Damage TypesPoison (conditional)
Details:
AoE: 9 m / 30 ft (Radius)
Creates Area: Water (surface)

Condition: Wet

Wet Wet

Duration: 1 turn

Area: Water (surface)

How to learn

Used by creatures: Water Myrmidon

Notes

  • A level 10 Wild Shape: Water Myrmidon Wild Shape: Water Myrmidon does an additional +1d6hit points healing or +1d6Damage TypesPoison damage with Healing Vapours. This is increased to +1d8hit points healing or +1d8Damage TypesPoison damage at level 12.