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Book of Dead Gods: Difference between revisions
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== Rewards == | == Rewards == | ||
* | *Attempting the [[Religion]] [[Ability Check]] when reading the book will give you a [[Ray of Enfeeblement]] [[Scrolls|Scroll]] (even if the check fails). | ||
*If the player has the [[Sage]] background or [[Gale]] is in the party and succeeds the Religion check they will be become [[Inspiration|inspired]] and receive '''Secrets of the Sundering''' (1 Inspiration, XP based on character level). | *If the player has the [[Sage]] background or [[Gale]] is in the party and succeeds the Religion check they will be become [[Inspiration|inspired]] and receive '''Secrets of the Sundering''' (1 Inspiration, XP based on character level). | ||
*If the player has the [[Acolyte]] background or [[Shadowheart]] is in the party and succeeds the Religion check they will be become [[Inspiration|inspired]] and receive '''Divinity Undone''' (1 Inspiration, XP based on character level). | *If the player has the [[Acolyte]] background or [[Shadowheart]] is in the party and succeeds the Religion check they will be become [[Inspiration|inspired]] and receive '''Divinity Undone''' (1 Inspiration, XP based on character level). |
Revision as of 03:25, 4 May 2024
Book of Dead Gods records the names of current and past deities, and is written by an unknown author.
A hefty, gold-embossed tome, listing gods immemorial.
Properties
- Books
- Rarity: Common
- Weight: 0.5 kg / 1 lb
- Price: 14 gp
Where to find
- Dank Crypt X: -321 Y: -269
Text
[The names of dead gods - most of them unfamiliar and unpronounceable - fill the pages of this ancient tome. Several entries on the last page have been stricken through, the final three thoroughly enough to be completely illegible.]
Checks
Opening the Book
*This book is far lighter than it should be with such a massive lock.*
Regular
- [ARCANA] Search for an arcane rune to sabotage. Difficulty Class: 15
- [STRENGTH] Smash the lock open. Difficulty Class: 15
Class
- [PALADIN] [WISDOM] Channel the magic spark of your oath through the lock.
- [SORCERER] [CHARISMA] Master your will and channel a surge of magic through the lock. Difficulty Class: 10
- [WIZARD] [INTELLIGENCE] Knock the lock open with a spell. Difficulty Class: 10
- [BERSERKER] [STRENGTH] Drown in fury - SHATTER THE LOCK.
- [WARLOCK] [CHARISMA] Channel your patron's strength into the lock. Difficulty Class: 10
- [CLERIC] [WISDOM] Channel a spark of divine power into the lock. Difficulty Class: 10
Success
*As the lock opens, a loose page comes with it. Magic pulses from the parchment.*
Reading the Book
*What was once script is now an obliterated scrawl. You have a sense these are names, a list, but of what?*
- [RELIGION] Examine the book more closely. Difficulty Class: 10
Success
*Gods. These are names of gods, once lost, but now restored after the Second Sundering.*
Final Check
This check is passive.
- Skill: Investigation
Success
Intelligence (Investigation): *The last three names in this book sit close together, but are so devastated by the scrawl as to be unreadable.*
Rewards
- Attempting the Religion Ability Check when reading the book will give you a Ray of Enfeeblement Scroll (even if the check fails).
- If the player has the Sage background or Gale is in the party and succeeds the Religion check they will be become inspired and receive Secrets of the Sundering (1 Inspiration, XP based on character level).
- If the player has the Acolyte background or Shadowheart is in the party and succeeds the Religion check they will be become inspired and receive Divinity Undone (1 Inspiration, XP based on character level).
Notes
- The three names mentioned in the Investigation check are a possible reference to the Dead Three.
- You can also lockpick the book from your inventory and then read it afterward, to get the Scroll of Ray of Enfeeblement, without any of the dialogue above. Difficulty Class: 10.