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Spike Growth: Difference between revisions
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[[Category:Spells]][[Category:Level 2 Spells]][[Category:Transmutation Spells]] | [[Category:Spells]][[Category:Level 2 Spells]][[Category:Transmutation Spells]] | ||
[[File:Spike Growth Icon | [[File:Spike Growth Icon.png|upright=0.8|thumb|right|{{AbilityInfobox | ||
| title = <div style="font-size:105%; font-family:Georgia;">''"Shape a piece of ground into hard spikes. A creatures walking on the spikes takes <span style="color:#999999">2d4 Piercing damage</span> for every 1.5m / 5ft it moves. The spikes are difficult terrain, halving a creature's [[Movement Speed]]."''</div> | | title = <div style="font-size:105%; font-family:Georgia;">''"Shape a piece of ground into hard spikes. A creatures walking on the spikes takes <span style="color:#999999">2d4 Piercing damage</span> for every 1.5m / 5ft it moves. The spikes are difficult terrain, halving a creature's [[Movement Speed]]."''</div> | ||
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Revision as of 15:41, 16 July 2023
Spike Growth is a Level 2 Transmutation Spell. This spell allows spellcasters to transform an area of land into a hazardous spiky terrain. Creatures walking through the area have their speed halved and take Piercing damage.
Description
Shape a piece of ground into hard spikes. A creatures walking on the spikes takes 2d4 Piercing damage
for every 1.5m / 5ft
it moves.
The spikes are difficult terrain, halving a creature's Movement Speed.
Properties
Available to level 3 Druid and level 5 Ranger.
- Damage: 2 ~ 8 Piercing
2d4 Piercing
- Range:
18m / 60ft
- Area of Effect:
6m / 20ft (Radius)
- Concentration:
Required