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Reapply Hunter's Mark: Difference between revisions
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* Damage: {{C|Weapon Damage}} + 1 ~ 6 Physical | * Damage: {{C|Weapon Damage}} + 1 ~ 6 Physical | ||
** <code>Weapon Damage + [[File:+1d6 Physical.png|frameless|60px]] <span style="color:#999999">1d6</span> [[Damage Types|<span style="color:#999999">Physical</span>]]</code> | ** <code>Weapon Damage + [[File:+1d6 Physical.png|frameless|60px]] <span style="color:#999999">1d6</span> [[Damage Types|<span style="color:#999999">Physical</span>]]</code> | ||
* Range: {{C|[[File:Range Icon | * Range: {{C|[[File:Range Icon.png|frameless|upright=0.1]] 18m / 60ft}} | ||
* Concentration: {{C|[[File:Concentration Icons.png|frameless|upright=0.1]] Required}} | * Concentration: {{C|[[File:Concentration Icons.png|frameless|upright=0.1]] Required}} | ||
Revision as of 15:41, 16 July 2023
Spell > List Of Spells > 1st Level Spells > Hunter's Mark > Reapply Hunter's Mark
Reapply Hunter's Mark is a Divination 1st Level Spell. This spell allows spellcasters to cast Hunter's Mark on other creatures again without using Spell Slots if the previous targets were successfully hunted.
Description
Shift your Hunter's Mark to a new creature without using a Spell Slot.
A creature marked with your Hunter's Mark takes an additional 1d6 Physical damage
whenever you hit it with a weapon attack.
Properties
Prerequisite: Kill a creature with Hunter's Mark before the spell ends.
- Damage:
Weapon Damage
+ 1 ~ 6 PhysicalWeapon Damage + 1d6 Physical
- Range:
18m / 60ft
- Concentration:
Required
Hunter's Mark Quarry |
Duration: Until Long Rest
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