Template:Damage info: Difference between revisions
HiddenDragon (talk | contribs) (More descriptive unarmed damage) |
HiddenDragon (talk | contribs) (Slightly better parsing to avoid catching on 'd's when specifying a non-die value) |
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<includeonly>{{# | <includeonly>{{#lvardef: die | {{{die|}}} }}{{#lvardef: count | {{{count|}}} }}{{#if: {{#pos: {{lc:{{{1|}}}}} | d20}} | {{#lvardef: die | 20}}{{#lvardef: count | {{#sub: {{{1}}} | 0 | {{#pos: {{lc:{{{1|}}}}} | d20}} }} }} | {{#if: {{#pos: {{lc:{{{1|}}}}} | d12}} | {{#lvardef: die | 12}}{{#lvardef: count | {{#sub: {{{1}}} | 0 | {{#pos: {{lc:{{{1|}}}}} | d12}} }} }} | {{#if: {{#pos: {{lc:{{{1|}}}}} | d10}} | {{#lvardef: die | 10}}{{#lvardef: count | {{#sub: {{{1}}} | 0 | {{#pos: {{lc:{{{1|}}}}} | d10}} }} }} | {{#if: {{#pos: {{lc:{{{1|}}}}} | d8}} | {{#lvardef: die | 8}}{{#lvardef: count | {{#sub: {{{1}}} | 0 | {{#pos: {{lc:{{{1|}}}}} | d8}} }} }} | {{#if: {{#pos: {{lc:{{{1|}}}}} | d6}} | {{#lvardef: die | 6}}{{#lvardef: count | {{#sub: {{{1}}} | 0 | {{#pos: {{lc:{{{1|}}}}} | d6}} }} }} | {{#if: {{#pos: {{lc:{{{1|}}}}} | d4}} | {{#lvardef: die | 4}}{{#lvardef: count | {{#sub: {{{1}}} | 0 | {{#pos: {{lc:{{{1|}}}}} | d4}} }} }} | }} }} }} }} }} }}{{#switch: {{{1}}} | ||
| | | unarmed = {{InfoBlob | [[Unarmed Strike|Unarmed damage]] {{DamageType|Bludgeoning}} }} | ||
| weapon = {{InfoBlob | Normal | | weapon = {{InfoBlob | Normal weapon damage }} | ||
| half weapon = {{InfoBlob | 1/2 Normal | | half weapon = {{InfoBlob | 1/2 Normal weapon damage }} | ||
| superiority die = {{InfoBlob | {{DamageColor| | | superiority die = {{InfoBlob | {{DamageColor|Weapon|{{R|supdie|icononly=yes}}[[Superiority Die]] {{DamageType|Weapon}} damage}} }} | ||
| #default = {{DamageInfo/Primitive | | #default = {{DamageInfo/Primitive | ||
| flat value = | | flat value = | ||
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| proficiency = proficiency | | proficiency = proficiency | ||
| #default = | | #default = | ||
{{#if: {{# | {{#if: {{#lvar: die }} | ||
| <!--nothing--> | | <!--nothing--> | ||
| {{{1|}}} | | {{{1|}}} | ||
}} | }} | ||
}} | }} | ||
| count = | | count = {{#lvar: count }} | ||
| die = {{#lvar: die }} | |||
| die = | |||
| plus = {{{plus | | | plus = {{{plus | | ||
{{#if: {{#pos: {{{1}}} | + }} | {{#if: {{#pos: {{{1}}} | + }} | ||
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| save effect = {{{save effect | }}} | | save effect = {{{save effect | }}} | ||
| con = {{#ifeq: {{{3|}}} | con | yes | {{{con | }}}}} | | con = {{#ifeq: {{{3|}}} | con | yes | {{{con | }}}}} | ||
| delayed = {{#ifeq: {{{3|}}} | delayed | yes | {{{delayed | }}}}} | |||
}} | }} | ||
}}</includeonly><noinclude> | }}</includeonly><noinclude> | ||
{{hatnote|See also [[Template: | {{hatnote|See also [[Template:Damage info/Primitive]]}}{{documentation|content= | ||
== New usage == | == New usage == | ||
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{{code|<nowiki>{{DamageInfo | 2d6 | Acid | con}}</nowiki>}} | {{code|<nowiki>{{DamageInfo | 2d6 | Acid | con}}</nowiki>}} | ||
{{DamageInfo | 2d6 | Acid | con | {{DamageInfo | 2d6 | Acid | con | ||
}} | |||
--- | |||
{{code|<nowiki>{{DamageInfo | 2d6 | Acid | delayed}}</nowiki>}} | |||
{{DamageInfo | 2d6 | Acid | delayed | |||
}} | }} | ||
Latest revision as of 18:41, 29 April 2024
New usage
Examples:
{{DamageInfo | unarmed }}
Unarmed damage Bludgeoning (works inline)
---
{{DamageInfo | weapon }}
Normal weapon damage (works inline)
---
{{DamageInfo | half weapon }}
1/2 Normal weapon damage (works inline)
---
{{DamageInfo | superiority die }}
Superiority Die Weapon damage
---
All other variants below are forced onto their own line and can't be used inline.
---
{{DamageInfo | 2 | Acid }}
---
{{DamageInfo | +2 | Acid }}
---
{{DamageInfo | 1d8 | Slashing}}
---
{{DamageInfo | 4d6 | Radiant}}
---
{{DamageInfo | 1d4+1 | Force}}
---
{{DamageInfo | 2d10 | Fire | per = ray }}
---
{{DamageInfo | 1d12 | Poison | per = turn }}
---
{{DamageInfo | 1d8 | Piercing | modifier = melee }}
---
{{DamageInfo | 1d8 | Piercing | modifier = ranged }}
---
{{DamageInfo | 1d8 | Piercing | modifier = finesse }}
---
{{DamageInfo | 1d8 | Bludgeoning | modifier = Wisdom }}
---
{{DamageInfo | 2d6 | Cold | save = no }}
---
{{DamageInfo | 2d6 | Acid | save = Dexterity | save effect = half }}
---
{{DamageInfo | 2d6 | Acid | save = Dexterity | save dc = 15 | save effect = half }}
---
{{DamageInfo | +2 | Acid | con}}
---
{{DamageInfo | 2d6 | Acid | con}}
---
{{DamageInfo | 2d6 | Acid | delayed}}
---
{{DamageInfo | 2d6 | Healing}}
Legacy usage
Examples:
{{DamageInfo | count = 1 | die = 8 | type = Slashing }}
---
{{DamageInfo | count = 4 | die = 6 | type = Radiant }}
---
{{DamageInfo | count = 1 | die = 4 | plus = 1 | type = Force }}
---
{{DamageInfo | count = 2 | die = 10 | type = Fire | per = ray }}
---
{{DamageInfo | count = 1 | die = 12 | type = Poison | per = turn }}
---
{{DamageInfo | count = 1 | die = 8 | modifier = melee | type = Piercing }}
---
{{DamageInfo | count = 1 | die = 8 | modifier = ranged | type = Piercing }}
---
{{DamageInfo | count = 1 | die = 8 | modifier = finesse | type = Piercing }}
---
{{DamageInfo | count = 1 | die = 8 | modifier = Wisdom | type = Bludgeoning }}
---
IMPORTANT NOTES
The plus
parameter must be either omitted entirely, or set to a valid number, but never provided with an empty value like {{... | plus= | ...}}
. It can be set to 0, which is the same as omitting it, so if you're using this template from within another, and want to pass on an optional parameter for the plus value, you can pass it on like {{... | plus = {{{MyOptionalPlus | 0}}} | ...}}
.