Template:Damage info: Difference between revisions

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(Add save dc)
(Slightly better parsing to avoid catching on 'd's when specifying a non-die value)
 
(10 intermediate revisions by 3 users not shown)
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<includeonly>{{#switch: {{{1}}}
<includeonly>{{#lvardef: die | {{{die|}}} }}{{#lvardef: count | {{{count|}}} }}{{#if: {{#pos: {{lc:{{{1|}}}}} | d20}} | {{#lvardef: die | 20}}{{#lvardef: count | {{#sub: {{{1}}} | 0 | {{#pos: {{lc:{{{1|}}}}} | d20}} }} }} | {{#if: {{#pos: {{lc:{{{1|}}}}} | d12}} | {{#lvardef: die | 12}}{{#lvardef: count | {{#sub: {{{1}}} | 0 | {{#pos: {{lc:{{{1|}}}}} | d12}} }} }} | {{#if: {{#pos: {{lc:{{{1|}}}}} | d10}} | {{#lvardef: die | 10}}{{#lvardef: count | {{#sub: {{{1}}} | 0 | {{#pos: {{lc:{{{1|}}}}} | d10}} }} }} | {{#if: {{#pos: {{lc:{{{1|}}}}} | d8}} | {{#lvardef: die | 8}}{{#lvardef: count | {{#sub: {{{1}}} | 0 | {{#pos: {{lc:{{{1|}}}}} | d8}} }} }} | {{#if: {{#pos: {{lc:{{{1|}}}}} | d6}} | {{#lvardef: die | 6}}{{#lvardef: count | {{#sub: {{{1}}} | 0 | {{#pos: {{lc:{{{1|}}}}} | d6}} }} }} | {{#if: {{#pos: {{lc:{{{1|}}}}} | d4}} | {{#lvardef: die | 4}}{{#lvardef: count | {{#sub: {{{1}}} | 0 | {{#pos: {{lc:{{{1|}}}}} | d4}} }} }} | }} }} }} }} }} }}{{#switch: {{{1}}}
| weapon = {{InfoBlob | Normal Weapon Damage }}
| unarmed = {{InfoBlob | [[Unarmed Strike|Unarmed damage]] {{DamageType|Bludgeoning}} }}
| half weapon = {{InfoBlob | 1/2 Normal Weapon Damage }}
| weapon = {{InfoBlob | Normal weapon damage }}
| superiority die = {{InfoBlob | {{DamageColor|Physical|{{R|supdie|icononly=yes}}[[Superiority Die]] {{DamageType|Physical}} Damage}} }}
| half weapon = {{InfoBlob | 1/2 Normal weapon damage }}
| superiority die = {{InfoBlob | {{DamageColor|Weapon|{{R|supdie|icononly=yes}}[[Superiority Die]] {{DamageType|Weapon}} damage}} }}
| #default = {{DamageInfo/Primitive
| #default = {{DamageInfo/Primitive
| flat value =
| flat value =
Line 9: Line 10:
   | proficiency = proficiency  
   | proficiency = proficiency  
   | #default =  
   | #default =  
     {{#if: {{#pos: {{{1|}}} | d }} {{#pos: {{{1|}}} | + }}
     {{#if: {{#lvar: die }}
     | <!--nothing-->
     | <!--nothing-->
     | {{{1|}}}  
     | {{{1|}}}  
     }}
     }}
   }}
   }}
| count = {{{count |
| count = {{#lvar: count }}
  {{#if: {{#pos: {{{1}}} | d }} |
| die = {{#lvar: die }}
    {{#explode: {{lc: {{{1}}} }} | d | 0 }}
  }}
}}}
| die = {{{die |
  {{#if: {{#pos: {{{1}}} | d }} |
    <!-- To get the die out of e.g. "2d6 + 3", we turn it into "2+6 + 3", use '+' as the #explode separator. -->
    {{#explode: {{#replace: {{lc: {{{1}}} }} | d | + }} | + | 1 }}
  }}
}}}
| plus = {{{plus |
| plus = {{{plus |
   {{#if: {{#pos: {{{1}}} | + }}
   {{#if: {{#pos: {{{1}}} | + }}
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| save effect = {{{save effect | }}}
| save effect = {{{save effect | }}}
| con = {{#ifeq: {{{3|}}} | con | yes | {{{con | }}}}}
| con = {{#ifeq: {{{3|}}} | con | yes | {{{con | }}}}}
| delayed = {{#ifeq: {{{3|}}} | delayed | yes | {{{delayed | }}}}}
}}
}}
}}</includeonly><noinclude>
}}</includeonly><noinclude>
{{hatnote|See also [[Template:DamageInfo/Primitive]]}}{{documentation|content=
{{hatnote|See also [[Template:Damage info/Primitive]]}}{{documentation|content=
== New usage ==
== New usage ==


Examples:
Examples:
{{code|<nowiki>{{DamageInfo | unarmed }}</nowiki>}}
{{DamageInfo | unarmed }} (works inline)
---


{{code|<nowiki>{{DamageInfo | weapon }}</nowiki>}}
{{code|<nowiki>{{DamageInfo | weapon }}</nowiki>}}
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{{code|<nowiki>{{DamageInfo | 2d6 | Acid | con}}</nowiki>}}
{{code|<nowiki>{{DamageInfo | 2d6 | Acid | con}}</nowiki>}}
{{DamageInfo | 2d6 | Acid | con
{{DamageInfo | 2d6 | Acid | con
}}
---
{{code|<nowiki>{{DamageInfo | 2d6 | Acid | delayed}}</nowiki>}}
{{DamageInfo | 2d6 | Acid | delayed
}}
}}



Latest revision as of 18:41, 29 April 2024

Template documentation

New usage

Examples:

{{DamageInfo | unarmed }}

Unarmed damage Damage TypesBludgeoning (works inline)

---

{{DamageInfo | weapon }}

Normal weapon damage (works inline)

---

{{DamageInfo | half weapon }}

1/2 Normal weapon damage (works inline)

---

{{DamageInfo | superiority die }}

Superiority Die Damage TypesWeapon damage

---

All other variants below are forced onto their own line and can't be used inline.

---

{{DamageInfo | 2 | Acid }}

2 Damage TypesAcid

---

{{DamageInfo | +2 | Acid }}

+2 Damage TypesAcid

---

{{DamageInfo | 1d8 | Slashing}}

D8 Slashing.png 1d8 (1~8) Damage TypesSlashing

---

{{DamageInfo | 4d6 | Radiant}}

D6 Radiant.png 4d6 (4~24) Damage TypesRadiant

---

{{DamageInfo | 1d4+1 | Force}}

D4 Force.png 1d4 + 1 (2~5) Damage TypesForce

---

{{DamageInfo | 2d10 | Fire | per = ray }}

D10 Fire.png 2d10 (2~20) Damage TypesFire per ray

---

{{DamageInfo | 1d12 | Poison | per = turn }}

D12 Poison.png 1d12 (1~12) Damage TypesPoison per turn

---

{{DamageInfo | 1d8 | Piercing | modifier = melee }}

---

{{DamageInfo | 1d8 | Piercing | modifier = ranged }}

---

{{DamageInfo | 1d8 | Piercing | modifier = finesse }}

---

{{DamageInfo | 1d8 | Bludgeoning | modifier = Wisdom }}

---

{{DamageInfo | 2d6 | Cold | save = no }}

D6 Cold.png 2d6 (2~12) Damage TypesCold (no saving throw allowed)

---

{{DamageInfo | 2d6 | Acid | save = Dexterity | save effect = half }}

D6 Acid.png 2d6 (2~12) Damage TypesAcid (Dexterity save to halve)

---

{{DamageInfo | 2d6 | Acid | save = Dexterity | save dc = 15 | save effect = half }}

D6 Acid.png 2d6 (2~12) Damage TypesAcid (DC 15 Dexterity save to halve)

---

{{DamageInfo | +2 | Acid | con}}

+2 Damage TypesAcid (conditional)

---

{{DamageInfo | 2d6 | Acid | con}}

D6 Acid.png 2d6 (2~12) Damage TypesAcid (conditional)

---

{{DamageInfo | 2d6 | Acid | delayed}}

D6 Acid.png 2d6 (2~12) Damage TypesAcid (delayed)

---

{{DamageInfo | 2d6 | Healing}}

D6 Healing.png 2d6 (2~12) hit points

Legacy usage

Examples:

{{DamageInfo | count = 1 | die = 8 | type = Slashing }}

D8 Slashing.png 1d8 (1~8) Damage TypesSlashing

---

{{DamageInfo | count = 4 | die = 6 | type = Radiant }}

D6 Radiant.png 4d6 (4~24) Damage TypesRadiant

---

{{DamageInfo | count = 1 | die = 4 | plus = 1 | type = Force }}

D4 Force.png 1d4 + 1 (2~5) Damage TypesForce

---

{{DamageInfo | count = 2 | die = 10 | type = Fire | per = ray }}

D10 Fire.png 2d10 (2~20) Damage TypesFire per ray

---

{{DamageInfo | count = 1 | die = 12 | type = Poison | per = turn }}

D12 Poison.png 1d12 (1~12) Damage TypesPoison per turn

---

{{DamageInfo | count = 1 | die = 8 | modifier = melee | type = Piercing }}

---

{{DamageInfo | count = 1 | die = 8 | modifier = ranged | type = Piercing }}

---

{{DamageInfo | count = 1 | die = 8 | modifier = finesse | type = Piercing }}

---

{{DamageInfo | count = 1 | die = 8 | modifier = Wisdom | type = Bludgeoning }}

---

IMPORTANT NOTES

The plus parameter must be either omitted entirely, or set to a valid number, but never provided with an empty value like {{... | plus= | ...}}. It can be set to 0, which is the same as omitting it, so if you're using this template from within another, and want to pass on an optional parameter for the plus value, you can pass it on like {{... | plus = {{{MyOptionalPlus | 0}}} | ...}}.