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Invisibility (Air Myrmidon): Difference between revisions
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{{ActionPage | {{ActionPage | ||
| name = Invisibility | |||
| summary = '''Invisibility (Air Myrmidon)''' is a {{SAI|Wild Shape: Air Myrmidon}} Action that allows you to go Invisible for as long as you maintain concentration. | | summary = '''Invisibility (Air Myrmidon)''' is a {{SAI|Wild Shape: Air Myrmidon}} Action that allows you to go Invisible for as long as you maintain concentration. | ||
| description = Manipulate the currents of the air to make yourself undetectable. | | description = Manipulate the currents of the air to make yourself undetectable. |
Latest revision as of 06:13, 29 April 2024
Invisibility (Air Myrmidon) is a
Action that allows you to go Invisible for as long as you maintain concentration.Description
Manipulate the currents of the air to make yourself undetectable.Invisibility ends early if you attack, cast another spell, take an action, or take damage.
Properties
- Cost:
- Action
- Details:
- Range: Self
- Concentration
- Recharge: Short rest
Condition: Invisible
- Has Advantage on Attack rolls and imposes Disadvantage on enemy Attack Rolls.
Invisibility ends early if the invisible entity attacks, casts another spell, interacts with an object, takes an action or bonus action, or is damaged.
How to learn
Used by creatures: Wild Shape: Air Myrmidon