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Glyph of Warding: Cold: Difference between revisions
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*Damage:{{DamageInfo|count=5|die=8|type=Cold}} | *Damage:{{DamageInfo|count=5|die=8|type=Cold}} | ||
*Range: {{C|[[File:Range Icon | *Range: {{C|[[File:Range Icon.png|frameless|upright=0.1]] 9m / 30ft}} | ||
*Area of Effect: {{C|[[File:Aoe Icon.png|frameless|upright=0.1]] 4m / 13ft (Radius)}} | *Area of Effect: {{C|[[File:Aoe Icon.png|frameless|upright=0.1]] 4m / 13ft (Radius)}} | ||
*Duration: {{C|[[File:Duration 50px.png|frameless|upright=0.1]] Until [[Long Rest]]}} (the Ward) | *Duration: {{C|[[File:Duration 50px.png|frameless|upright=0.1]] Until [[Long Rest]]}} (the Ward) | ||
*Saving Throw: {{C|[[File:Saving Throw Icons.png|frameless|upright=0.1]] [[Dexterity]]}} | *Saving Throw: {{C|[[File:Saving Throw Icons.png|frameless|upright=0.1]] [[Dexterity]]}} |
Revision as of 15:41, 16 July 2023
Glyph of Warding: Cold is variant of the Level 3 Abjuration Spell, Glyph of Warding. This variant of the spell allows spellcasters to inscribe a ward that explodes and deals Cold
damage to enemies when triggered.
Description
The glyphs explode and hurt everyone within range stepped on by an enemy. On save: Target still take half damage.
Only one glyph can be active at a time.
Properties
Available to level 5 Bard, Cleric and Wizard.
- Damage:5d8 (5~40) Cold