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Goblin Devout: Difference between revisions
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==Attacks and abilities== | ==Attacks and abilities== | ||
{{Feature box| | {{Feature box|Main Hand Attack|item=Mace}} | ||
{{ | {{Feature box|Bless}} | ||
{{ | {{Feature box|Sacred Flame}} | ||
[[Category:Goblins]] | [[Category:Goblins]] | ||
[[Category:Clerics]] | [[Category:Clerics]] | ||
[[Category:Followers of the Absolute]] | [[Category:Followers of the Absolute]] |
Revision as of 09:04, 28 April 2024
Goblin Devout | |||||||||||||
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Small Humanoid | |||||||||||||
Level 2 Goblin | |||||||||||||
Stats | |||||||||||||
Armour Class | 11 | ||||||||||||
Hit points | 13 | ||||||||||||
Movement speed | 9 m (30 ft) | ||||||||||||
Weight | 35 kg ( lb) | ||||||||||||
Initiative | +1 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +2 | ||||||||||||
Saving throws |
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Features | |||||||||||||
| Can see in the dark up to 12m. | ||||||||||||
| Automatically attack an enemy moving out of your reach. | ||||||||||||
| When damaging a creature larger than you, you can choose to deal 1d6 Physical extra. Limited to once per combat. |
Goblin Devout are generic Goblin NPCs found throughout Act One. They are the clerics of the Goblin Camp, tapping into their belief in the Absolute to draw divine power. While quite weak in a direct fight, their spells help to buff their allies.