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Cefrey: Difference between revisions

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m (Changed CON, WIS and STR to reflect ingame stats)
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{{Attack Roll}}: +3
{{Attack Roll}}: +3
Hit: {{DamageInfo|count=1|die=8|type=Bludgeoning|plus=1}}}}{{Feature box|name=Fire Bolt|Cefrey casts the [[Fire Bolt]] cantrip.
Hit: {{DamageInfo|count=1|die=8|type=Bludgeoning|plus=1}}}}


{{Action}}
{{Feature box|Fire Bolt}}


{{Attack Roll}}: +4, {{Range|m=18|ft=60}}
{{Feature box|Shocking Grasp}}


Hit: {{DamageInfo|count=1|die=10|type=Fire}}}}{{Feature box|name=Shocking Grasp|Cefrey casts the [[Shocking Grasp]] cantrip.
{{Feature box|Mage Armour}}


{{Action}}
{{Feature box|Burning Hands}}
 
{{Attack Roll}}: +4
 
Hit: {{DamageInfo|count=1|die=8|type=Lightning}}}}{{Feature box|name=Mage Armour|Cefrey casts the [[Mage Armour]] spell.
 
{{Action}} + a first level {{SmallIcon|Spell Slot Icon.png}} [[Spells#Spell_Slot_Levels|Spell Slot]].
 
{{Range|touch}}
 
Protect a target from attacks: increase its Armour Class Armour to 13 + its Dexterity modifier.}}{{Feature box|name=Burning Hands|Cefrey casts the [[Burning Hands]] spell.
 
Uses {{RarityItem|Scroll of Burning Hands}}
 
{{Action}}
 
{{SavingThrow|DEX|dc=12}} to take half damage.
 
{{DamageInfo|count=3|die=6|type=Fire}}
 
{{Range|self}}, {{AOE|Cone|m=5|ft=17}}}}


== Loot==
== Loot==

Revision as of 07:56, 28 April 2024

Cefrey is one of the bandits raiding the Overgrown Ruins dungeon in Act One. She is instantly hostile to the player as she spots them.

Attacks

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Fire Bolt.webp
Fire Bolt Fire Bolt ()
D10 Fire.png 1d10 (1~10) Damage TypesFire

Hurl a mote of fire.

 Range: 18 m / 60 ft
Shocking Grasp.webp
Shocking Grasp Shocking Grasp ()
D8 Lightning.png 1d8 (1~8) Damage TypesLightning

The target cannot use Reactions. This spell has Advantage Icon.png Advantage on creatures with metal Armour.

 Melee: 1.5 m / 5  ft
Mage Armour.webp
Mage Armour Mage Armour ()
Surround an unarmoured creature in a protective magical force. Its Armour Class Armour Class increases to 13 + its Dexterity modifier. Prerequisite: The target can't be wearing Armour.
 Melee: 1.5 m / 5  ft
Burning Hands.webp
Burning Hands Burning Hands ()
D6 Fire.png 3d6 (3~18) Damage TypesFire

Each flammable target is hit with 3d6Damage TypesFire damage.

DEX Save
 Range: Self
AoE: 5 m / 17 ft (Cone)

Loot