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Dispel Evil and Good: Difference between revisions
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| school = Abjuration | | school = Abjuration | ||
| ritual = | | ritual = | ||
| classes = Cleric | | classes = Cleric | ||
| class learns at level 9 = Cleric | | class learns at level 9 = Cleric | ||
| class learns at level 2 = | | class learns at level 2 = | ||
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| race learns at level 2 = | | race learns at level 2 = | ||
| summary = This spell allows spellcasters to protect themselves from Evil and Good creatures, and allows them to break Enchantments on allies. | | summary = This spell allows spellcasters to protect themselves from Evil and Good creatures, and allows them to break Enchantments on allies. | ||
| description = [[List of Creature Types#Aberration|Aberrations]], [[List of Creature Types#Celestial|Celestials]], [[List of Creature Types#Elemental|Elementals]], [[List of Creature Types#Fey|Fey]], [[List of Creature Types#Fiend|Fiends]], and [[List of Creature Types#Undead|Undead]] have {{Disadvantage}} on {{Attack Roll}}s against you. You can also break Enchantments that {{Cond|Charmed|Charm}}, {{Cond|Frightened|Frighten}}, or {{Cond|Malefic Possession|Possesses}} allies. | | description = [[List of Creature Types#Aberration|Aberrations]], [[List of Creature Types#Celestial|Celestials]], [[List of Creature Types#Elemental|Elementals]], [[List of Creature Types#Fey|Fey]], [[List of Creature Types#Fiend|Fiends]], and [[List of Creature Types#Undead|Undead]] have {{Disadvantage}} on {{Attack Roll}}s against you. | ||
| extra description = You can also break Enchantments that {{Cond|Charmed|Charm}}, {{Cond|Frightened|Frighten}}, or {{Cond|Malefic Possession|Possesses}} allies. | |||
| cost = action, spell5 | | cost = action, spell5 | ||
| attack roll = | | attack roll = | ||
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| extra damage save effect = | | extra damage save effect = | ||
| extra damage per = | | extra damage per = | ||
| concentration = | | concentration = yes | ||
| range = self | | range = self | ||
| range m = | | range m = |
Latest revision as of 20:55, 27 April 2024
Dispel Evil and Good is a level 5 abjuration spell. This spell allows spellcasters to protect themselves from Evil and Good creatures, and allows them to break Enchantments on allies.
Description
Aberrations, Celestials, Elementals, Fey, Fiends, and Undead have Disadvantage on Attack rolls against you.
You can also break Enchantments that , , or allies.
Properties
- Cost
- Action + Level 5 Spell Slot
- Details
- Range: Self
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Dispel Evil and Good
Duration: 10 turns
- Aberrations, Celestials, Elementals, Fey, Fiends, and Undead have Disadvantage on Attack rolls against this creature.
- Additionally, it can also break otherworldly Enchantments that , , or allies.
Grants:
How to learn
Classes:
- Class Level 9: Cleric