Ad placeholder
Astral Rift: Difference between revisions
Jump to navigation
Jump to search
HarveyPekar (talk | contribs) (Created page with "{{Spell page | name = Astral Rift | image = Generic Utility.webp | level = 3 | school = Conjuration | summary = This spell is used by some NPC githyanki casters to summon additional allies. | description = OPen a tear in reality itself, allowing allies to enter this plane from the Astral Sea. While holding open the rift, the caster can't move, or take actions, reactions or bonus actions other than Summoning an ally every other turn. | cos...") |
HiddenDragon (talk | contribs) mNo edit summary |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 2: | Line 2: | ||
| name = Astral Rift | | name = Astral Rift | ||
| image = Generic Utility.webp | | image = Generic Utility.webp | ||
| controller icon = Generic Utility Icon.webp | |||
| icon = Generic Utility Unfaded Icon.webp | |||
| level = 3 | | level = 3 | ||
| school = Conjuration | | school = Conjuration | ||
| summary = This spell is used by some [[NPC]] [[githyanki]] casters to summon additional allies. | | summary = This spell is used by some [[NPC]] [[githyanki]] casters to summon additional allies. | ||
| description = | | description = Open a tear in reality itself, allowing allies to enter this plane from the Astral Sea. | ||
| extra description = While holding open the rift, the caster can't move, or take actions, reactions or bonus actions other than [[Extraplanar Summons|Summoning]] an ally every other turn. | |||
While holding open the rift, the caster can't move, or take actions, reactions or bonus actions other than [[Extraplanar Summons|Summoning]] an ally every other turn. | |||
| cost = action | | cost = action | ||
| concentration = Yes | | concentration = Yes |
Latest revision as of 20:22, 27 April 2024
Astral Rift is a level 3 conjuration spell. This spell is used by some NPC githyanki casters to summon additional allies. It cannot be learned by players and is only used by NPCs.
Description
Open a tear in reality itself, allowing allies to enter this plane from the Astral Sea.
While holding open the rift, the caster can't move, or take actions, reactions or bonus actions other than Summoning an ally every other turn.
Properties
- Cost
- Action
- Details
- Range: 18 m / 60 ft
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Astral Conduit
- The affected entity can't move, take actions, bonus actions, or reactions while holding open the Astral Rift, but can Summon an ally every other turn.
How to learn
(Information not yet added.)
Notes
- The portal opened by this spell cannot be attacked directly, but can be closed by breaking the caster's concentration.