| summary = This spell allows spellcasters to turn themselves and other creatures {{Cond|Invisible}} to the naked eye.
| summary = This spell allows spellcasters to turn themselves and other creatures {{Cond|Invisible}} to the naked eye.
| description = Touch a creature to turn it {{Cond|Invisible}}. Attacks against it have {{Disadvantage}}. It attacks with {{Advantage}}.
| description = Touch a creature to turn it {{Cond|Invisible}}. Attacks against it have {{Disadvantage}}. It attacks with {{Advantage}}.
| extra description = Invisibility breaks when you fail [[Stealth]] [[Ability Check|Checks]] on attacking, casting spells, or interacting with items.{{Bug}}
Invisibility breaks when you fail [[Stealth]] [[Ability Check|Checks]] on attacking, casting spells, or interacting with items.{{Bug}}
| warning = {{Prereq|Condition ends early if the creature attacks or casts a spell.}}
| warning = {{Prereq|Condition ends early if the creature attacks or casts a spell.}}
Invisibility ends early if the invisible entity attacks, casts another spell, interacts with an object, takes an action or bonus action, or is damaged.
The Duergar racial version grants invisibility for an unlimited duration, but also offers no Stealth checks to allow the effect to continue after interacting with objects, pickpocketing, or attacking. It will always break immediately. This is likely to balance it having no cost, or any other limits to how often it can be cast outside of combat.
Invisibility has two incantations: Evanesco, Latin for "I disappear/vanish", and Invisiblis, Latin for "invisibility".
Bugs
Only Greater Invisibility offers any Stealth checks to maintain the invisibility when it might otherwise break. Despite the tooltip claiming otherwise, the Level 2 Invisibility spell breaks immediately upon interaction with anything, except casting Minor Illusion and looting containers. It behaves exactly like the Duergar racial, which doesn't mention Stealth checks in its description.